57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#ifndef __CCRYDX12SAMPLERSTATE__
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#define __CCRYDX12SAMPLERSTATE__
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#include "DX12/Device/CCryDX12DeviceChild.hpp"
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#include "DX12/API/DX12SamplerState.hpp"
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class CCryDX12SamplerState
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: public CCryDX12DeviceChild<ID3D11SamplerState>
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{
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public:
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DX12_OBJECT(CCryDX12SamplerState, CCryDX12DeviceChild<ID3D11SamplerState>);
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static CCryDX12SamplerState* Create(const D3D11_SAMPLER_DESC* pSamplerDesc);
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DX12::SamplerState& GetDX12SamplerState()
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{
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return m_DX12SamplerState;
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}
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#pragma region /* ID3D11SamplerState implementation */
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virtual void STDMETHODCALLTYPE GetDesc(
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_Out_ D3D11_SAMPLER_DESC* pDesc);
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#pragma endregion
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protected:
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CCryDX12SamplerState(const D3D11_SAMPLER_DESC& desc11, const D3D12_SAMPLER_DESC& desc12)
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: Super(nullptr, nullptr)
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, m_Desc11(desc11)
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{
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m_DX12SamplerState.GetSamplerDesc() = desc12;
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}
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private:
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D3D11_SAMPLER_DESC m_Desc11;
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DX12::SamplerState m_DX12SamplerState;
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};
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#endif // __CCRYDX12SAMPLERSTATE__
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