1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
150 lines
7.2 KiB
C++
150 lines
7.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if defined (SCRIPTCANVAS_EDITOR)
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#include <ScriptCanvasGem.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include <AzFramework/TargetManagement/TargetManagementComponent.h>
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#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
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#include <ScriptCanvas/Asset/RuntimeAsset.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <ScriptCanvas/Data/DataRegistry.h>
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#include <Debugger/Debugger.h>
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#include <Editor/ReflectComponent.h>
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#include <Editor/SystemComponent.h>
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#include <Editor/Components/IconComponent.h>
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#include <Editor/Model/EntityMimeDataHandler.h>
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#include <Libraries/Libraries.h>
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#include <ScriptCanvas/Components/EditorGraph.h>
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#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
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#include <Asset/EditorAssetSystemComponent.h>
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#include <Builder/ScriptCanvasBuilderComponent.h>
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#include <Editor/GraphCanvas/Components/DynamicOrderingDynamicSlotComponent.h>
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#include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/AzEventHandlerNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverEventNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventSenderNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/NodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/NodelingDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionDefinitionNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/MappingComponent.h>
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#include <Editor/View/Widgets/VariablePanel/VariableDockWidget.h>
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namespace ScriptCanvas
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{
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////////////////////////////////////////////////////////////////////////////
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// ScriptCanvasModule
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////////////////////////////////////////////////////////////////////////////
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//! Create ComponentDescriptors and add them to the list.
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//! The descriptors will be registered at the appropriate time.
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//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
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ScriptCanvasModule::ScriptCanvasModule()
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: ScriptCanvasModuleCommon()
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{
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m_descriptors.insert(m_descriptors.end(), {
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ScriptCanvasBuilder::PluginComponent::CreateDescriptor(),
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ScriptCanvasEditor::EditorAssetSystemComponent::CreateDescriptor(),
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ScriptCanvasEditor::EditorScriptCanvasComponent::CreateDescriptor(),
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ScriptCanvasEditor::EntityMimeDataHandler::CreateDescriptor(),
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ScriptCanvasEditor::Graph::CreateDescriptor(),
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ScriptCanvasEditor::IconComponent::CreateDescriptor(),
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ScriptCanvasEditor::ReflectComponent::CreateDescriptor(),
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ScriptCanvasEditor::SystemComponent::CreateDescriptor(),
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ScriptCanvasEditor::EditorGraphVariableManagerComponent::CreateDescriptor(),
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ScriptCanvasEditor::VariablePropertiesComponent::CreateDescriptor(),
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ScriptCanvasEditor::SlotMappingComponent::CreateDescriptor(),
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ScriptCanvasEditor::SceneMemberMappingComponent::CreateDescriptor(),
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// GraphCanvas additions
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ScriptCanvasEditor::DynamicSlotComponent::CreateDescriptor(),
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ScriptCanvasEditor::DynamicOrderingDynamicSlotComponent::CreateDescriptor(),
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// Base Descriptor
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ScriptCanvasEditor::NodeDescriptorComponent::CreateDescriptor(),
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// Node Type Descriptor
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ScriptCanvasEditor::AzEventHandlerNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ClassMethodNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::EBusHandlerNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::EBusHandlerEventNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ScriptEventReceiverEventNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ScriptEventReceiverNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ScriptEventSenderNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::EBusSenderNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::VariableNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::GetVariableNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::SetVariableNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::UserDefinedNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::FunctionNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::FunctionDefinitionNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::NodelingDescriptorComponent::CreateDescriptor()
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});
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}
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AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList components = GetCommonSystemComponents();
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components.insert(components.end(), std::initializer_list<AZ::Uuid> {
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azrtti_typeid<ScriptCanvasEditor::EditorAssetSystemComponent>(),
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azrtti_typeid<ScriptCanvasEditor::ReflectComponent>(),
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azrtti_typeid<ScriptCanvasEditor::SystemComponent>()
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});
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return components;
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}
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}
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#include <QDir>
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// Qt resources are defined in the ScriptCanvas static library, so we must
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// initialize them manually
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extern int qInitResources_ScriptCanvasEditorResources();
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extern int qCleanupResources_ScriptCanvasEditorResources();
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namespace {
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struct initializer {
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initializer() { qInitResources_ScriptCanvasEditorResources(); }
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~initializer() { qCleanupResources_ScriptCanvasEditorResources(); }
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} dummy;
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}
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AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasGem, ScriptCanvas::ScriptCanvasModule)
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#endif // SCRIPTCANVAS_EDITOR
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