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o3de/AutomatedTesting
amzn-sean 6d2765ef42
moved default location of surfacetypemateriallibrary.physmaterial (#2786)
from 'project root' to 'project root/Assets/Physics'

The functionality of creating / using the default physmaterial file has only change in related to the file location, other functionality is unchanged.

The following situations can occur:
    This will not affect have any project that uses a custom physmaterial file.
    This will not affect have any project that uses the default from the old location, as the configuration will still point there.
    New projects created will get the default physmaterial file at the new location.
    A Project that fails to load (or deletes) the selected physmaterial file, will get the default physmaterial file at the new location (this happens only on startup of the editor).

Issue: #2765

Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
4 years ago
..
Animations Cleaning motion asset infos (#2197) 5 years ago
Assets moved default location of surfacetypemateriallibrary.physmaterial (#2786) 4 years ago
Config Fix resource mappings file names and client auth warnings and asserts. Fix cdk permissions (#1487) 5 years ago
Editor/Scripts Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Fonts Integrating latest 47acbe8 5 years ago
Gem moved default location of surfacetypemateriallibrary.physmaterial (#2786) 4 years ago
Levels [ATOM-16016] Add initial level for AtomFeatureIntegrationBenchmark to AutomatedTesting. (#2405) 5 years ago
LightingPresets ATOM-13950 Material Editor: Removing auto select option from lighting and model presets 5 years ago
LuaScripts Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Materials Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Objects Cleaning motion asset infos (#2197) 5 years ago
Passes Reenable support for UI Elements that use Render Targets (#2352) 4 years ago
Registry moved default location of surfacetypemateriallibrary.physmaterial (#2786) 4 years ago
ScriptCanvas Update automation tests for the AWS gems to reduce the run time (#2148) 5 years ago
ShaderLib Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Shaders Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Slices Updating test asset for DistanceBetweenFilter tests 5 years ago
TestAssets Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
UI Integrating latest from github/staging 5 years ago
libs Integrating latest 47acbe8 5 years ago
physicssurfaces Integrating up through commit 90f050496 5 years ago
sounds Updating to support Wwise SDK 2021.1.1.X (#686) 5 years ago
textures Integrating latest 47acbe8 5 years ago
AutomatedTesting_Dependencies.xml Integrating latest 47acbe8 5 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
EngineFinder.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
UtilTest_PhysxConfig_Override.physxconfiguration Integrating latest 47acbe8 5 years ago
default.blastconfiguration Reenable Blast Automated tests (#42) 5 years ago
game.cfg Fixed All Physics automated tests (#129) 5 years ago
preview.png Updated Project Manager O3DE Logos with Rotated Squares Version (#1595) 5 years ago
project.json Integrating latest 47acbe8 5 years ago
test1.lua Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
test2.lua Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
test123.scriptcanvas Integrating latest 47acbe8 5 years ago