b5e87d3601
- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly - Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly - Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc) - Removes the filter to ignore unknown classes since they should all now be "known" - Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications
16 lines
252 B
Plaintext
16 lines
252 B
Plaintext
{
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"Amazon": {
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"Gems": {
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"QtForPython.Editor": {
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"AutoLoad": false
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},
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"EditorPythonBindings.Editor": {
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"AutoLoad": false
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},
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"PythonAssetBuilder.Editor": {
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"AutoLoad": false
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}
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}
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}
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}
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