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o3de/Code/Framework/Tests/Utils/Utils.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

44 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/IO/SystemFile.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/IO/Path/Path.h>
#include <AzFramework/IO/LocalFileIO.h>
#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
#include <filesystem>
#endif
namespace UnitTest
{
// Creates a randomly named folder inside the user's temporary directory.
// The folder and all contents will be destroyed when the object goes out of scope
struct ScopedTemporaryDirectory
{
ScopedTemporaryDirectory();
~ScopedTemporaryDirectory();
bool IsValid() const;
const char* GetDirectory() const;
#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
const std::filesystem::path& GetPath() const;
std::filesystem::path operator/(const std::filesystem::path& rhs) const;
#endif
AZ_DISABLE_COPY_MOVE(ScopedTemporaryDirectory);
private:
bool m_directoryExists{ false };
AZ::IO::FixedMaxPath m_tempDirectory;
#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
std::filesystem::path m_path;
#endif
};
}