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o3de/Code/Framework/GridMate/GridMate/EBus.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

29 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef GM_EBUS_H
#define GM_EBUS_H
#include <GridMate/Memory.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/parallel/mutex.h>
namespace GridMate
{
class IGridMate;
struct GridMateEBusTraits
: public AZ::EBusTraits
{
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; ///< Allow multiple instances of gridmate in an unordered_map.
typedef AZStd::recursive_mutex MutexType; ///< We do allow running multiple instances gridmate on different threads.
typedef IGridMate* BusIdType; ///< Use the GridMate instance as an ID
};
}
#endif // GM_EBUS_H