50f094c51e
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type MultiplayerToolsSystemComponent not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type PythonEditorFuncs not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <MultiplayerToolsSystemComponent.h>
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#include <Pipeline/NetworkPrefabProcessor.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <Prefab/Instance/InstanceSerializer.h>
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namespace Multiplayer
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{
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void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<MultiplayerToolsSystemComponent, AZ::Component>()
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->Version(0);
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}
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NetworkPrefabProcessor::Reflect(context);
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}
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void MultiplayerToolsSystemComponent::Activate()
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{
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AZ::Interface<IMultiplayerTools>::Register(this);
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}
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void MultiplayerToolsSystemComponent::Deactivate()
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{
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AZ::Interface<IMultiplayerTools>::Unregister(this);
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}
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bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
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{
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return m_didProcessNetPrefabs;
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}
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void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
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{
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m_didProcessNetPrefabs = didProcessNetPrefabs;
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}
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} // namespace Multiplayer
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