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o3de/cmake/Platform/Linux
lumberyard-employee-dm 9184d52a9b
Fixed creation of the Engine.pak file (#4188)
First the Cache directory itself was being added to the archive. It has
been updated to query the assets from the asset type folder i.e
Cache/<asset-type>

Second execute_process is being used to invoke CMake `tar` command to
create the zip archive since the CMake `file(ARCHIVE_CREATE)` adds the
files to the archive relative to the current working directory which is
${CMAKE_BINARY_DIR} when invoking the install script.

This was causing the archive to store files with a path of "../../Cache/pc"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Configurations_linux.cmake Ninja compile and link pool CMake settings (#2334) 4 years ago
Install_linux.cmake PR comments/suggestions 4 years ago
LYTestWrappers_linux.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LYWrappers_linux.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PALDetection_linux.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PAL_linux.cmake Fixed creation of the Engine.pak file (#4188) 4 years ago
RPathChange.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RuntimeDependencies_linux.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
platform_linux_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
runtime_dependencies_linux.cmake.in Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago