You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/WhiteBox/Code/Tests/WhiteBoxRenderDataTest.cpp

106 lines
4.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBoxTestFixtures.h"
#include <AzCore/UnitTest/TestTypes.h>
#include <AzTest/AzTest.h>
#include <vector>
namespace UnitTest
{
using namespace WhiteBox;
FaceTestData NonDegenerateFaceList = {
{// Tri 0: non-degenerate
AZ::Vector3{0.0f, 1.0f, 0.0f}, AZ::Vector3{1.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 1: non-degenerate
AZ::Vector3{1.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 1.0f, 0.0f},
// Tri 2: non-degenerate
AZ::Vector3{0.0f, 0.0f, 1.0f}, AZ::Vector3{0.0f, 1.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 3: non-degenerate
AZ::Vector3{0.0f, 1.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 1.0f}},
0};
FaceTestData DegenerateFaceList = {
{// Tri 0: degenerate
AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{1.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 1: degenerate
AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 2: degenerate
AZ::Vector3{0.0f, 0.0f, 1.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 3: degenerate
AZ::Vector3{0.0f, 0.0f, 1.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 1.0f}},
4};
FaceTestData DegenerateAndNonDegenerateFaceList = {
{// Tri 0: degenerate
AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{1.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 1: non-degenerate
AZ::Vector3{0.0f, 1.0f, 0.0f}, AZ::Vector3{1.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 2: degenerate
AZ::Vector3{0.0f, 0.0f, 1.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 3: non-degenerate
AZ::Vector3{1.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 1.0f, 0.0f},
// Tri 4: non-degenerate
AZ::Vector3{0.0f, 0.0f, 1.0f}, AZ::Vector3{0.0f, 1.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f},
// Tri 5: non-degenerate
AZ::Vector3{0.0f, 1.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 1.0f},
// Tri 6: degenerate
AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}, AZ::Vector3{0.0f, 0.0f, 0.0f}},
3};
TEST_P(WhiteBoxVertexDataTestFixture, BuildCulledTriangleList)
{
// given the raw positional data
const FaceTestData& faceData = GetParam();
// expect the vertex data to be composed of only triangle primitives
// (we cannot proceed any further with the test if this isn't the case)
ASSERT_EQ(faceData.m_positions.size() % 3, 0);
// given an input list of valid and/or degenerate triangles
const WhiteBoxFaces inVertexData = ConstructFaceData(faceData);
// build the output list of visible triangles from the input list
const WhiteBoxFaces outVertexData = BuildCulledWhiteBoxFaces(inVertexData);
const size_t numInTriangles = inVertexData.size();
const size_t numOutTriangles = outVertexData.size();
// expect the number of triangles in the input list to always be at least as
// as the the number of culled triangles in the output list
EXPECT_GE(numInTriangles, numOutTriangles);
// expect the number of triangles culled from the input list to equal that
// of the expected number of triangles to be culled
EXPECT_EQ(numOutTriangles, numInTriangles - faceData.m_numCulledFaces);
}
INSTANTIATE_TEST_CASE_P(
NonDegenerateFaceList, WhiteBoxVertexDataTestFixture, ::testing::Values(NonDegenerateFaceList));
INSTANTIATE_TEST_CASE_P(DegenerateFaceList, WhiteBoxVertexDataTestFixture, ::testing::Values(DegenerateFaceList));
INSTANTIATE_TEST_CASE_P(
DegenerateAndNonDegenerateFaceList, WhiteBoxVertexDataTestFixture,
::testing::Values(DegenerateAndNonDegenerateFaceList));
} // namespace UnitTest