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o3de/Gems/Multiplayer/Code
Olex Lozitskiy 775dda8ed2
NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id
- added new unit tests to cover these scenarios
- all unit tests pass, hierarchy benchmarks remain unaffected
4 years ago
..
Include/Multiplayer NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity 4 years ago
Source NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity 4 years ago
Tests NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity 4 years ago
CMakeLists.txt Removed unnecessary files from CMakeLists.txt 4 years ago
multiplayer_autogen_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
multiplayer_debug_files.cmake Hierarchy imgui debugger, first take 4 years ago
multiplayer_editor_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
multiplayer_files.cmake More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds 4 years ago
multiplayer_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
multiplayer_tests_files.cmake Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput 4 years ago
multiplayer_tools_files.cmake Merge branch 'development' into cmake/SPEC-7179 4 years ago
multiplayer_tools_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago