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o3de/Gems/AudioEngineWwise/Code/Tests/AudioEngineWwiseEditorTest.cpp

51 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AudioSystemEditor_wwise.h>
namespace UnitTest
{
class AudioEngineWwiseEditorTests
: public ::testing::Test
{
protected:
void SetUp() override
{
if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
}
}
void TearDown() override
{
if (AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
}
}
};
TEST_F(AudioEngineWwiseEditorTests, CreateControl_LocalizedBankPath_NameDoesNotContainPath)
{
using namespace AudioControls;
CAudioSystemEditor_wwise editorWwise;
SControlDef controlDefinition("LocalizedBank", eWCT_WWISE_SOUND_BANK, true, nullptr, "en-us");
auto audioControl = editorWwise.CreateControl(controlDefinition);
// Ensure audioControl's name does not contain "en-us".
AZStd::string name = audioControl->GetName();
EXPECT_EQ(name.find("en-us"), AZStd::string::npos);
}
} // namespace UnitTest
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);