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127 lines
5.1 KiB
C++
127 lines
5.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef LUAEDITORCONTEXTINTERFACE_H
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#define LUAEDITORCONTEXTINTERFACE_H
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#include <AzCore/base.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/UI/LegacyFramework/Core/EditorContextBus.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#include <AzCore/PlatformIncl.h>
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#include <CryCommon/platform.h>
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namespace LUAEditor
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{
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struct DocumentInfo
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{
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AZStd::string m_assetId; // the assetId
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AZ::IO::SystemFile m_scriptFile;
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//AZ::Data::Asset<AZ::ScriptAsset> m_scriptAsset; //this is the documents data
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AZStd::string m_scriptAsset;
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AZStd::string m_assetName; // relative asset name
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AZStd::string m_displayName; // for friendly display only
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FILETIME m_lastKnownModTime;
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AzToolsFramework::SourceControlFileInfo m_sourceControlInfo;
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bool m_bSourceControl_Ready; // a result (or failure) came back from SCC. Until this is true, you cannot write to it.
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bool m_bSourceControl_BusyGettingStats; // a perforce stat operation is pending
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bool m_bSourceControl_BusyRequestingEdit; // a perforce edit request operation is pending
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bool m_bSourceControl_CanWrite; // you are allowed to edit and save this file
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bool m_bSourceControl_CanCheckOut; // you may be able to check this file out (Actually attempting to may still fail due to changes on the net)
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bool m_bDataIsLoaded;
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bool m_bDataIsWritten;
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bool m_bCloseAfterSave;
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bool m_bUntitledDocument;
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bool m_bIsModified;
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bool m_bIsBeingSaved;
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int m_PresetLineAtOpen; // auto-position to this offset when data is loaded
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DocumentInfo()
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: m_bSourceControl_Ready(false)
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, m_bSourceControl_BusyGettingStats(false)
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, m_bSourceControl_BusyRequestingEdit(false)
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, m_bSourceControl_CanWrite(false)
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, m_bSourceControl_CanCheckOut(false)
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//, m_assetId(AZ::Data::AssetId::CreateNull())
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, m_bDataIsLoaded(false)
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, m_bDataIsWritten(true)
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, m_bCloseAfterSave(false)
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, m_bUntitledDocument(false)
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, m_bIsModified(false)
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, m_bIsBeingSaved(false)
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, m_PresetLineAtOpen(1){}
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// Copy constructor does not copy over open file handle
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DocumentInfo(const DocumentInfo& other)
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: m_assetId(other.m_assetId)
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, m_scriptAsset(other.m_scriptAsset)
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, m_assetName(other.m_assetName)
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, m_displayName(other.m_displayName)
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, m_lastKnownModTime(other.m_lastKnownModTime)
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, m_sourceControlInfo(other.m_sourceControlInfo)
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, m_bSourceControl_Ready(other.m_bSourceControl_Ready)
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, m_bSourceControl_BusyGettingStats(other.m_bSourceControl_BusyGettingStats)
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, m_bSourceControl_BusyRequestingEdit(other.m_bSourceControl_BusyRequestingEdit)
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, m_bSourceControl_CanWrite(other.m_bSourceControl_CanWrite)
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, m_bSourceControl_CanCheckOut(other.m_bSourceControl_CanCheckOut)
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, m_bDataIsLoaded(other.m_bDataIsLoaded)
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, m_bDataIsWritten(other.m_bDataIsWritten)
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, m_bCloseAfterSave(other.m_bCloseAfterSave)
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, m_bUntitledDocument(other.m_bUntitledDocument)
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, m_bIsModified(other.m_bIsModified)
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, m_bIsBeingSaved(other.m_bIsBeingSaved)
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, m_PresetLineAtOpen(other.m_PresetLineAtOpen)
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{}
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DocumentInfo& operator=(const DocumentInfo& other)
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{
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m_assetId = other.m_assetId;
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m_scriptAsset = other.m_scriptAsset;
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m_assetName = other.m_assetName;
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m_displayName = other.m_displayName;
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m_lastKnownModTime = other.m_lastKnownModTime;
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m_sourceControlInfo = other.m_sourceControlInfo;
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m_bSourceControl_Ready = other.m_bSourceControl_Ready;
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m_bSourceControl_BusyGettingStats = other.m_bSourceControl_BusyGettingStats;
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m_bSourceControl_BusyRequestingEdit = other.m_bSourceControl_BusyRequestingEdit;
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m_bSourceControl_CanWrite = other.m_bSourceControl_CanWrite;
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m_bSourceControl_CanCheckOut = other.m_bSourceControl_CanCheckOut;
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m_bDataIsLoaded = other.m_bDataIsLoaded;
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m_bDataIsWritten = other.m_bDataIsWritten;
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m_bCloseAfterSave = other.m_bCloseAfterSave;
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m_bUntitledDocument = other.m_bUntitledDocument;
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m_bIsModified = other.m_bIsModified;
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m_bIsBeingSaved = other.m_bIsBeingSaved;
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m_PresetLineAtOpen = other.m_PresetLineAtOpen;
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return *this;
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}
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};
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class ContextInterface
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: public LegacyFramework::EditorContextMessages
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{
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public:
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typedef AZ::EBus<ContextInterface> Bus;
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typedef Bus::Handler Handler;
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virtual void ShowLUAEditorView() = 0;
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};
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}
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#endif
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