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o3de/Code/Legacy/CrySystem/SystemEventDispatcher.cpp

88 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CrySystem_precompiled.h"
#include "SystemEventDispatcher.h"
#include <AzCore/Debug/EventTrace.h>
CSystemEventDispatcher::CSystemEventDispatcher()
: m_listeners(0)
{
}
bool CSystemEventDispatcher::RegisterListener(ISystemEventListener* pListener)
{
m_listenerRegistrationLock.lock();
bool ret = m_listeners.Add(pListener);
m_listenerRegistrationLock.unlock();
return ret;
}
bool CSystemEventDispatcher::RemoveListener(ISystemEventListener* pListener)
{
m_listenerRegistrationLock.lock();
m_listeners.Remove(pListener);
m_listenerRegistrationLock.unlock();
return true;
}
//////////////////////////////////////////////////////////////////////////
void CSystemEventDispatcher::OnSystemEventAnyThread(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam)
{
m_listenerRegistrationLock.lock();
for (TSystemEventListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnSystemEventAnyThread(event, wparam, lparam);
}
m_listenerRegistrationLock.unlock();
}
//////////////////////////////////////////////////////////////////////////
void CSystemEventDispatcher::OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam)
{
if (gEnv && gEnv->mMainThreadId == CryGetCurrentThreadId())
{
for (TSystemEventListeners::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
{
notifier->OnSystemEvent(event, wparam, lparam);
}
}
else
{
SEventParams params;
params.event = event;
params.wparam = wparam;
params.lparam = lparam;
m_systemEventQueue.push(params);
}
// Also dispatch the event on this thread. This technically means the event
// will be sent twice (thru different OnSystemEventXX functions), therefore it is up to listeners which one they react to.
OnSystemEventAnyThread(event, wparam, lparam);
}
//////////////////////////////////////////////////////////////////////////
void CSystemEventDispatcher::Update()
{
AZ_TRACE_METHOD();
assert(gEnv && gEnv->mMainThreadId == CryGetCurrentThreadId());
SEventParams params;
while (m_systemEventQueue.try_pop(params))
{
OnSystemEvent(params.event, params.wparam, params.lparam);
}
}