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o3de/Code/Legacy/CryCommon/platform_impl.cpp

348 lines
10 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <platform.h>
#include <ISystem.h>
#include <Random.h>
#include <IConsole.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/Memory/AllocatorManager.h>
#include <AzCore/Module/Environment.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/Utils/Utils.h>
// Section dictionary
#if defined(AZ_RESTRICTED_PLATFORM)
#define PLATFORM_IMPL_H_SECTION_TRAITS 1
#define PLATFORM_IMPL_H_SECTION_CRYLOWLATENCYSLEEP 2
#define PLATFORM_IMPL_H_SECTION_CRYGETFILEATTRIBUTES 3
#define PLATFORM_IMPL_H_SECTION_CRYSETFILEATTRIBUTES 4
#define PLATFORM_IMPL_H_SECTION_CRY_FILE_ATTRIBUTE_STUBS 5
#define PLATFORM_IMPL_H_SECTION_CRY_SYSTEM_FUNCTIONS 6
#define PLATFORM_IMPL_H_SECTION_VIRTUAL_ALLOCATORS 7
#endif
struct SSystemGlobalEnvironment* gEnv = nullptr;
// Traits
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_TRAITS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(WIN32) || defined(WIN64)
void CryPureCallHandler()
{
CryFatalError("Pure function call");
}
void CryInvalidParameterHandler(
[[maybe_unused]] const wchar_t* expression,
[[maybe_unused]] const wchar_t* function,
[[maybe_unused]] const wchar_t* file,
[[maybe_unused]] unsigned int line,
[[maybe_unused]] uintptr_t pReserved)
{
//size_t i;
//char sFunc[128];
//char sExpression[128];
//char sFile[128];
//wcstombs_s( &i,sFunc,sizeof(sFunc),function,_TRUNCATE );
//wcstombs_s( &i,sExpression,sizeof(sExpression),expression,_TRUNCATE );
//wcstombs_s( &i,sFile,sizeof(sFile),file,_TRUNCATE );
//CryFatalError( "Invalid parameter detected in function %s. File: %s Line: %d, Expression: %s",sFunc,sFile,line,sExpression );
CryFatalError("Invalid parameter detected in CRT function\n");
}
void InitCRTHandlers()
{
_set_purecall_handler(CryPureCallHandler);
_set_invalid_parameter_handler(CryInvalidParameterHandler);
}
#else
void InitCRTHandlers() {}
#endif
//////////////////////////////////////////////////////////////////////////
// This is an entry to DLL initialization function that must be called for each loaded module
//////////////////////////////////////////////////////////////////////////
extern "C" AZ_DLL_EXPORT void ModuleInitISystem(ISystem* pSystem, [[maybe_unused]] const char* moduleName)
{
if (gEnv) // Already registered.
{
return;
}
InitCRTHandlers();
if (pSystem) // DONT REMOVE THIS. ITS FOR RESOURCE COMPILER!!!!
{
gEnv = pSystem->GetGlobalEnvironment();
assert(gEnv);
if (!AZ::Environment::IsReady() || (AZ::Environment::GetInstance() != gEnv->pSharedEnvironment))
{
AZ::Environment::Attach(gEnv->pSharedEnvironment);
AZ::AllocatorManager::Instance(); // Force the AllocatorManager to instantiate and register any allocators defined in data sections
}
} // if pSystem
}
extern "C" AZ_DLL_EXPORT void ModuleShutdownISystem([[maybe_unused]] ISystem* pSystem)
{
// Unregister with AZ environment.
AZ::Environment::Detach();
}
extern "C" AZ_DLL_EXPORT void InjectEnvironment(void* env)
{
static bool injected = false;
if (!injected)
{
AZ::Environment::Attach(reinterpret_cast<AZ::EnvironmentInstance>(env));
AZ::AllocatorManager::Instance(); // Force the AllocatorManager to instantiate and register any allocators defined in data sections
injected = true;
}
}
extern "C" AZ_DLL_EXPORT void DetachEnvironment()
{
AZ::Environment::Detach();
}
void* GetModuleInitISystemSymbol()
{
return reinterpret_cast<void*>(&ModuleInitISystem);
}
void* GetModuleShutdownISystemSymbol()
{
return reinterpret_cast<void*>(&ModuleShutdownISystem);
}
void* GetInjectEnvironmentSymbol()
{
return reinterpret_cast<void*>(&InjectEnvironment);
}
void* GetDetachEnvironmentSymbol()
{
return reinterpret_cast<void*>(&DetachEnvironment);
}
bool g_bProfilerEnabled = false;
//////////////////////////////////////////////////////////////////////////
// global random number generator used by cry_random functions
CRndGen CryRandom_Internal::g_random_generator;
//////////////////////////////////////////////////////////////////////////
// when using STL Port _STLP_DEBUG and _STLP_DEBUG_TERMINATE - avoid actually
// crashing (default terminator seems to kill the thread, which isn't nice).
#ifdef _STLP_DEBUG_TERMINATE
# ifdef __stl_debug_terminate
# undef __stl_debug_terminate
# endif
void __stl_debug_terminate(void)
{
assert(0 && "STL Debug Error");
}
#endif
#ifdef _STLP_DEBUG_MESSAGE
# ifdef __stl_debug_message
# undef __stl_debug_message
# endif
void __stl_debug_message(const char* format_str, ...)
{
va_list __args;
va_start(__args, format_str);
#ifdef WIN32
char __buffer [4096];
azvsnprintf(__buffer, sizeof(__buffer) / sizeof(char), format_str, __args);
OutputDebugStringA(__buffer);
#endif
gEnv->pLog->LogV(ILog::eErrorAlways, format_str, __args);
va_end(__args);
}
#endif //_STLP_DEBUG_MESSAGE
#if defined(WIN32) || defined(WIN64)
#include <intrin.h>
#endif
#if defined(APPLE) || defined(LINUX)
#include "CryAssert_impl.h"
#endif
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_CRY_SYSTEM_FUNCTIONS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined (_WIN32)
#include "CryAssert_impl.h"
//////////////////////////////////////////////////////////////////////////
void CrySleep(unsigned int dwMilliseconds)
{
AZ_PROFILE_FUNCTION(System);
Sleep(dwMilliseconds);
}
//////////////////////////////////////////////////////////////////////////
int CryMessageBox([[maybe_unused]] const char* lpText, [[maybe_unused]] const char* lpCaption, [[maybe_unused]] unsigned int uType)
{
#ifdef WIN32
ICVar* const pCVar = gEnv && gEnv->pConsole ? gEnv->pConsole->GetCVar("sys_no_crash_dialog") : NULL;
if ((pCVar && pCVar->GetIVal() != 0) || (gEnv && gEnv->bNoAssertDialog))
{
return 0;
}
AZStd::wstring lpTextW;
AZStd::to_wstring(lpTextW, lpText);
AZStd::wstring lpCaptionW;
AZStd::to_wstring(lpCaptionW, lpCaption);
return MessageBoxW(NULL, lpTextW.c_str(), lpCaptionW.c_str(), uType);
#else
return 0;
#endif
}
// Initializes root folder of the game, optionally returns exe and path name.
void InitRootDir(char szExeFileName[], uint nExeSize, char szExeRootName[], uint nRootSize)
{
char szPath[_MAX_PATH];
AZ::Utils::GetExecutablePathReturnType ret = AZ::Utils::GetExecutablePath(szPath, _MAX_PATH);
AZ_Assert(ret.m_pathStored == AZ::Utils::ExecutablePathResult::Success, "The path to the current executable exceeds the expected length");
const size_t nLen = strnlen(szPath, _MAX_PATH);
// Find path above exe name and deepest folder.
bool firstIteration = true;
for (size_t n = nLen - 1; n > 0; n--)
{
if (szPath[n] == '\\')
{
szPath[n] = 0;
if (firstIteration)
{
// Return exe path
if (szExeRootName)
{
azstrncpy(szExeRootName, nRootSize, szPath + n + 1, nLen - n - 1);
}
// Return exe name
if (szExeFileName)
{
azstrncpy(szExeFileName, nExeSize, szPath + n, nLen - n);
}
firstIteration = false;
}
// Check if the engineroot exists
azstrcat(szPath, AZ_ARRAY_SIZE(szPath), "\\engine.json");
WIN32_FILE_ATTRIBUTE_DATA data;
wchar_t szPathW[_MAX_PATH];
AZStd::to_wstring(szPathW, _MAX_PATH, szPath);
BOOL res = GetFileAttributesExW(szPathW, GetFileExInfoStandard, &data);
if (res != 0 && data.dwFileAttributes != INVALID_FILE_ATTRIBUTES)
{
// Found file
szPath[n] = 0;
SetCurrentDirectoryW(szPathW);
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
bool CrySetFileAttributes(const char* lpFileName, uint32 dwFileAttributes)
{
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_CRYSETFILEATTRIBUTES
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#else
AZStd::wstring lpFileNameW;
AZStd::to_wstring(lpFileNameW, lpFileName);
return SetFileAttributes(lpFileNameW.c_str(), dwFileAttributes) != 0;
#endif
}
//////////////////////////////////////////////////////////////////////////
threadID CryGetCurrentThreadId()
{
return GetCurrentThreadId();
}
#endif // _WIN32
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_CRY_FILE_ATTRIBUTE_STUBS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(AZ_PLATFORM_WINDOWS)
int64 CryGetTicks()
{
LARGE_INTEGER li;
QueryPerformanceCounter(&li);
return li.QuadPart;
}
int64 CryGetTicksPerSec()
{
LARGE_INTEGER li;
QueryPerformanceFrequency(&li);
return li.QuadPart;
}
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Threads implementation. For static linking it must be declared inline otherwise creating multiple symbols
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define THR_INLINE inline
//////////////////////////////////////////////////////////////////////////
inline void CryDebugStr([[maybe_unused]] const char* format, ...)
{
/*
#ifdef CRYSYSTEM_EXPORTS
va_list ArgList;
char szBuffer[65535];
va_start(ArgList, format);
azvsnprintf(szBuffer,sizeof(szBuffer)-1, format, ArgList);
va_end(ArgList);
azstrcat(szBuffer,"\n");
OutputDebugString(szBuffer);
#endif
*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if defined(AZ_RESTRICTED_PLATFORM)
#define AZ_RESTRICTED_SECTION PLATFORM_IMPL_H_SECTION_VIRTUAL_ALLOCATORS
#include AZ_RESTRICTED_FILE(platform_impl_h)
#endif
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
#endif