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o3de/Code/Legacy/CryCommon/iOSSpecific.h

57 lines
1.1 KiB
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : iOS specific declarations
#ifndef CRYINCLUDE_CRYCOMMON_IOSSPECIFIC_H
#define CRYINCLUDE_CRYCOMMON_IOSSPECIFIC_H
#pragma once
#include "AppleSpecific.h"
#include <float.h>
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR
#define IOS_SIMULATOR
#include <xmmintrin.h>
#define _CPU_AMD64
#define _CPU_SSE
#else
#define _CPU_ARM
#define _CPU_NEON
#endif
// detect 64bit iOS
#if defined(__LP64__)
#define PLATFORM_64BIT
#endif
#ifndef MOBILE
#define MOBILE
#endif
// stubs for virtual keys, isn't used on iOS
#define VK_UP 0
#define VK_DOWN 0
#define VK_RIGHT 0
#define VK_LEFT 0
#define VK_CONTROL 0
#define VK_SCROLL 0
#if !defined(PLATFORM_64BIT)
#error "IOS build only supports the 64bit architecture"
#else
typedef uint64_t threadID;
#endif
#endif // CRYINCLUDE_CRYCOMMON_IOSSPECIFIC_H