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o3de/Code/Legacy/CryCommon/Timer.h

39 lines
909 B
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#ifndef CRYINCLUDE_CRYCOMMON_TIMER_H
#define CRYINCLUDE_CRYCOMMON_TIMER_H
struct Timer
{
Timer()
: endTime(-1.0f)
{
}
void Reset(float duration, float variation = 0.0f)
{
endTime = gEnv->pSystem->GetITimer()->GetFrameStartTime() + CTimeValue(duration) + CTimeValue(cry_random(0.0f, variation));
}
bool Elapsed() const
{
return endTime >= 0.0f && gEnv->pSystem->GetITimer()->GetFrameStartTime() >= endTime;
}
float GetSecondsLeft() const
{
return (endTime - gEnv->pSystem->GetITimer()->GetFrameStartTime()).GetSeconds();
}
CTimeValue endTime;
};
#endif // CRYINCLUDE_CRYCOMMON_TIMER_H