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33 lines
874 B
C++
33 lines
874 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/std/parallel/mutex.h>
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namespace AZ
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{
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/**
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* Used to queue render commands to be safely executed on the main thread
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*/
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class MainThreadRenderQueueEvents
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: public AZ::EBusTraits
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{
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public:
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virtual ~MainThreadRenderQueueEvents() {}
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Single;
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static const bool EnableEventQueue = true;
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typedef AZStd::mutex EventQueueMutexType;
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};
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using MainThreadRenderRequestBus = AZ::EBus<MainThreadRenderQueueEvents>;
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}
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