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48 lines
1013 B
C++
48 lines
1013 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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// Texture formats
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enum ETEX_Format : AZ::u8
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{
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eTF_Unknown = 0,
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eTF_R8G8B8A8 = 2, // may be saved into file
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eTF_A8 = 4,
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eTF_R8,
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eTF_R8S,
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eTF_R16,
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eTF_R16F,
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eTF_R32F,
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eTF_R8G8,
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eTF_R8G8S,
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eTF_R16G16,
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eTF_MaxFormat // unused, must be always the last in the list
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};
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struct SDepthTexture;
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//////////////////////////////////////////////////////////////////////
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// Texture object interface
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class ITexture
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{
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protected:
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virtual ~ITexture() {}
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public:
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virtual int AddRef() = 0;
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virtual int Release() = 0;
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virtual int ReleaseForce() = 0;
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virtual const char* GetName() const = 0;
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};
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//=========================================================================================
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