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o3de/Code/Legacy/CryCommon/IEntityRenderState.h

27 lines
635 B
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <CryCommon/Cry_Matrix34.h>
struct IStatObj;
struct IRenderNode
{
// Gives access to object components.
IStatObj* GetEntityStatObj(unsigned int = 0, unsigned int = 0, Matrix34* = nullptr, bool = false) {
return nullptr;
}
int GetSlotCount() const { return 1; }
// Max view distance settings.
static constexpr int VIEW_DISTANCE_MULTIPLIER_MAX = 100;
};