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o3de/Code/LauncherUnified/Platform/iOS/launcher_project_ios.cmake

58 lines
2.0 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(LY_LINK_OPTIONS
PRIVATE
-ObjC
)
# Add resources and app icons to launchers
list(APPEND candidate_paths ${project_real_path}/Resources/Platform/iOS)
list(APPEND candidate_paths ${project_real_path}/Gem/Resources/Platform/iOS) # Legacy projects
list(APPEND candidate_paths ${project_real_path}/Gem/Resources/IOSLauncher) # Legacy projects
foreach(resource_path IN LISTS candidate_paths)
if(EXISTS ${resource_path})
set(ly_game_resource_folder ${resource_path})
break()
endif()
endforeach()
if(NOT EXISTS ${ly_game_resource_folder})
list(JOIN candidate_paths " " formatted_error)
message(FATAL_ERROR "Missing 'Resources' folder. Candidate paths tried were: ${formatted_error}")
endif()
target_sources(${project_name}.GameLauncher PRIVATE ${ly_game_resource_folder}/Images.xcassets)
set_target_properties(${project_name}.GameLauncher PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist
RESOURCE ${ly_game_resource_folder}/Images.xcassets
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${project_name}AppIcon
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME LaunchImage
)
set(layout_tool_dir ${LY_ROOT_FOLDER}/cmake/Tools)
add_custom_command(TARGET ${project_name}.GameLauncher POST_BUILD
COMMAND ${LY_PYTHON_CMD} layout_tool.py
-p iOS
-a ${LY_ASSET_DEPLOY_ASSET_TYPE}
--project-path ${project_real_path}
-m ${LY_ASSET_DEPLOY_MODE}
--create-layout-root
-l $<TARGET_BUNDLE_DIR:${project_name}.GameLauncher>/assets
--build-config $<CONFIG>
--warn-on-missing-assets
--verify
--copy
${LY_OVERRIDE_PAK_ARGUMENT}
WORKING_DIRECTORY ${layout_tool_dir}
COMMENT "Synchronizing Layout Assets ..."
VERBATIM
)