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58 lines
2.0 KiB
CMake
58 lines
2.0 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(LY_LINK_OPTIONS
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PRIVATE
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-ObjC
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)
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# Add resources and app icons to launchers
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list(APPEND candidate_paths ${project_real_path}/Resources/Platform/iOS)
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list(APPEND candidate_paths ${project_real_path}/Gem/Resources/Platform/iOS) # Legacy projects
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list(APPEND candidate_paths ${project_real_path}/Gem/Resources/IOSLauncher) # Legacy projects
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foreach(resource_path IN LISTS candidate_paths)
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if(EXISTS ${resource_path})
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set(ly_game_resource_folder ${resource_path})
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break()
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endif()
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endforeach()
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if(NOT EXISTS ${ly_game_resource_folder})
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list(JOIN candidate_paths " " formatted_error)
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message(FATAL_ERROR "Missing 'Resources' folder. Candidate paths tried were: ${formatted_error}")
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endif()
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target_sources(${project_name}.GameLauncher PRIVATE ${ly_game_resource_folder}/Images.xcassets)
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set_target_properties(${project_name}.GameLauncher PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${ly_game_resource_folder}/Info.plist
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RESOURCE ${ly_game_resource_folder}/Images.xcassets
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${project_name}AppIcon
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME LaunchImage
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)
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set(layout_tool_dir ${LY_ROOT_FOLDER}/cmake/Tools)
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add_custom_command(TARGET ${project_name}.GameLauncher POST_BUILD
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COMMAND ${LY_PYTHON_CMD} layout_tool.py
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-p iOS
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-a ${LY_ASSET_DEPLOY_ASSET_TYPE}
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--project-path ${project_real_path}
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-m ${LY_ASSET_DEPLOY_MODE}
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--create-layout-root
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-l $<TARGET_BUNDLE_DIR:${project_name}.GameLauncher>/assets
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--build-config $<CONFIG>
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--warn-on-missing-assets
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--verify
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--copy
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${LY_OVERRIDE_PAK_ARGUMENT}
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WORKING_DIRECTORY ${layout_tool_dir}
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COMMENT "Synchronizing Layout Assets ..."
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VERBATIM
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)
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