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27 lines
648 B
C++
27 lines
648 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
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#define CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
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#pragma once
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#include <vector>
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#include "Cry_Vector3.h"
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// you pass in a vector of vec3 (the contour of a shape) and it outputs a vector of vec3 (being the triangles)
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namespace Triangulator
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{
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typedef std::vector< Vec3 > VectorOfVectors;
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bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result);
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};
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#endif
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