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o3de/Code/Editor/Util/Triangulate.h

27 lines
648 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#define CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#pragma once
#include <vector>
#include "Cry_Vector3.h"
// you pass in a vector of vec3 (the contour of a shape) and it outputs a vector of vec3 (being the triangles)
namespace Triangulator
{
typedef std::vector< Vec3 > VectorOfVectors;
bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result);
};
#endif