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77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H
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#define CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H
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#pragma once
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#include "Util/Image.h"
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struct LayerWeight;
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// Brush structure used for painting.
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struct SANDBOX_API SEditorPaintBrush
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{
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// constructor
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SEditorPaintBrush(class CHeightmap& rHeightmap, class CLayer& rLayer,
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const bool bMaskByLayerSettings, const uint32 dwLayerIdMask, const bool bFlood);
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CHeightmap& m_rHeightmap; // for mask support
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unsigned char color; // Painting color
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float fRadius; // outer radius (0..1 for the whole terrain size)
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float hardness; // 0-1 hardness of brush
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bool bBlended; // true=shades of the value are stores, false=the value is either stored or not
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bool m_bFlood; // true=fills square area without attenuation, false=fills circle area with attenuation
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uint32 m_dwLayerIdMask;// reference Value for the mask, 0xffffffff if not used
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CLayer& m_rLayer; // layer we paint with
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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ColorF m_cFilterColor; // (1,1,1) if not used, multiplied with brightness
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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// Arguments:
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// fX - 0..1 in the whole terrain
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// fY - 0..1 in the whole terrain
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// Return:
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// 0=paint there 0% .. 1=paint there 100%
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float GetMask(const float fX, const float fY) const;
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protected: // --------------------------------------------------------------------------
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float m_fMinSlope; // in m per m
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float m_fMaxSlope; // in m per me
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float m_fMinAltitude; // in m
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float m_fMaxAltitude; // in m
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};
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// Contains image painting functions.
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class CImagePainter
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{
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public:
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// Paint spot on image at position px,py with specified paint brush parameters (to a layer)
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// Arguments:
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// fpx - 0..1 in the whole terrain (used for the mask)
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// fpy - 0..1 in the whole terrain (used for the mask)
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SANDBOX_API void PaintBrush(const float fpx, const float fpy, TImage<LayerWeight>& image, const SEditorPaintBrush& brush);
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// Paint spot with pattern (to an RGB image)
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// real spot is drawn to (fpx-dwOffsetX,fpy-dwOffsetY) - to get the pattern working we need this info split up like this
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// Arguments:
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// fpx - 0..1 in the whole terrain (used for the mask)
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// fpy - 0..1 in the whole terrain (used for the mask)
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void PaintBrushWithPattern(const float fpx, const float fpy, CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY,
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const float fScaleX, const float fScaleY, const SEditorPaintBrush& brush, const CImageEx& imgPattern);
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//
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void FillWithPattern(CImageEx& outImage, const uint32 dwOffsetX, const uint32 dwOffsetY, const CImageEx& imgPattern);
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};
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#endif // CRYINCLUDE_EDITOR_UTIL_IMAGEPAINTER_H
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