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o3de/Code/Editor/Util/GeometryUtil.cpp

313 lines
8.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "GeometryUtil.h"
#if 0
struct SPointSorter
{
SPointSorter(const Vec3& pt)
: pt(pt) {}
bool operator()(const Vec3& lhs, const Vec3& rhs)
{
float isLeft = IsLeft(pt, lhs, rhs);
if (isLeft > 0.0f)
{
return true;
}
else if (isLeft < 0.0f)
{
return false;
}
else
{
return (lhs - pt).GetLengthSquared2D() < (rhs - pt).GetLengthSquared2D();
}
}
const Vec3 pt;
};
//===================================================================
// ConvexHull2D
// Implements Graham's scan
//===================================================================
void ConvexHull2DGraham(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn)
{
const unsigned nPtsIn = ptsIn.size();
if (nPtsIn < 3)
{
ptsOut = ptsIn;
return;
}
unsigned iBotRight = 0;
for (unsigned iPt = 1; iPt < nPtsIn; ++iPt)
{
if (ptsIn[iPt].y < ptsIn[iBotRight].y)
{
iBotRight = iPt;
}
else if (ptsIn[iPt].y == ptsIn[iBotRight].y && ptsIn[iPt].x < ptsIn[iBotRight].x)
{
iBotRight = iPt;
}
}
static std::vector<Vec3> ptsSorted; // avoid memory allocation
ptsSorted.assign(ptsIn.begin(), ptsIn.end());
std::swap(ptsSorted[0], ptsSorted[iBotRight]);
{
std::sort(ptsSorted.begin() + 1, ptsSorted.end(), SPointSorter(ptsSorted[0]));
}
ptsSorted.erase(std::unique(ptsSorted.begin(), ptsSorted.end(), ptEqual), ptsSorted.end());
const unsigned nPtsSorted = ptsSorted.size();
if (nPtsSorted < 3)
{
ptsOut = ptsSorted;
return;
}
ptsOut.resize(0);
ptsOut.push_back(ptsSorted[0]);
ptsOut.push_back(ptsSorted[1]);
unsigned int i = 2;
while (i < nPtsSorted)
{
if (ptsOut.size() <= 1)
{
AIWarning("Badness in ConvexHull2D");
AILogComment("i = %d ptsIn = ", i);
for (unsigned j = 0; j < ptsIn.size(); ++j)
{
AILogComment("%6.3f, %6.3f, %6.3f", ptsIn[j].x, ptsIn[j].y, ptsIn[j].z);
}
AILogComment("ptsSorted = ");
for (unsigned j = 0; j < ptsSorted.size(); ++j)
{
AILogComment("%6.3f, %6.3f, %6.3f", ptsSorted[j].x, ptsSorted[j].y, ptsSorted[j].z);
}
ptsOut.resize(0);
return;
}
const Vec3& pt1 = ptsOut[ptsOut.size() - 1];
const Vec3& pt2 = ptsOut[ptsOut.size() - 2];
const Vec3& p = ptsSorted[i];
float isLeft = IsLeft(pt2, pt1, p);
if (isLeft > 0.0f)
{
ptsOut.push_back(p);
++i;
}
else if (isLeft < 0.0f)
{
ptsOut.pop_back();
}
else
{
ptsOut.pop_back();
ptsOut.push_back(p);
++i;
}
}
}
#endif
//===================================================================
// IsLeft: tests if a point is Left|On|Right of an infinite line.
// Input: three points P0, P1, and P2
// Return: >0 for P2 left of the line through P0 and P1
// =0 for P2 on the line
// <0 for P2 right of the line
//===================================================================
inline float IsLeft(Vec3 P0, Vec3 P1, const Vec3& P2)
{
bool swap = false;
if (P0.x < P1.x)
{
swap = true;
}
else if (P0.x == P1.x && P0.y < P1.y)
{
swap = true;
}
if (swap)
{
std::swap(P0, P1);
}
float res = (P1.x - P0.x) * (P2.y - P0.y) - (P2.x - P0.x) * (P1.y - P0.y);
const float tol = 0.0000f;
if (res > tol || res < -tol)
{
return swap ? -res : res;
}
else
{
return 0.0f;
}
}
inline bool ptEqual(const Vec3& lhs, const Vec3& rhs)
{
const float tol = 0.01f;
return (fabs(lhs.x - rhs.x) < tol) && (fabs(lhs.y - rhs.y) < tol);
}
inline float IsLeftAndrew(const Vec3& p0, const Vec3& p1, const Vec3& p2)
{
return (p1.x - p0.x) * (p2.y - p0.y) - (p2.x - p0.x) * (p1.y - p0.y);
}
inline bool PointSorterAndrew(const Vec3& lhs, const Vec3& rhs)
{
if (lhs.x < rhs.x)
{
return true;
}
if (lhs.x > rhs.x)
{
return false;
}
return lhs.y < rhs.y;
}
//===================================================================
// ConvexHull2D
// Implements Andrew's algorithm
//
// Copyright 2001, softSurfer (www.softsurfer.com)
// This code may be freely used and modified for any purpose
// providing that this copyright notice is included with it.
// SoftSurfer makes no warranty for this code, and cannot be held
// liable for any real or imagined damage resulting from its use.
// Users of this code must verify correctness for their application.
//===================================================================
SANDBOX_API void ConvexHull2DAndrew(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn)
{
const int n = (int)ptsIn.size();
if (n < 3)
{
ptsOut = ptsIn;
return;
}
std::vector<Vec3> P = ptsIn;
{
std::sort(P.begin(), P.end(), PointSorterAndrew);
}
// the output array ptsOut[] will be used as the stack
int i;
ptsOut.clear();
ptsOut.reserve(P.size());
// Get the indices of points with min x-coord and min|max y-coord
int minmin = 0, minmax;
float xmin = P[0].x;
for (i = 1; i < n; i++)
{
if (P[i].x != xmin)
{
break;
}
}
minmax = i - 1;
if (minmax == n - 1)
{
// degenerate case: all x-coords == xmin
ptsOut.push_back(P[minmin]);
if (P[minmax].y != P[minmin].y) // a nontrivial segment
{
ptsOut.push_back(P[minmax]);
}
ptsOut.push_back(P[minmin]); // add polygon endpoint
return;
}
// Get the indices of points with max x-coord and min|max y-coord
int maxmin, maxmax = n - 1;
float xmax = P[n - 1].x;
for (i = n - 2; i >= 0; i--)
{
if (P[i].x != xmax)
{
break;
}
}
maxmin = i + 1;
// Compute the lower hull on the stack H
ptsOut.push_back(P[minmin]); // push minmin point onto stack
i = minmax;
while (++i <= maxmin)
{
// the lower line joins P[minmin] with P[maxmin]
if (IsLeftAndrew(P[minmin], P[maxmin], P[i]) >= 0 && i < maxmin)
{
continue; // ignore P[i] above or on the lower line
}
while ((int)ptsOut.size() > 1) // there are at least 2 points on the stack
{
// test if P[i] is left of the line at the stack top
if (IsLeftAndrew(ptsOut[ptsOut.size() - 2], ptsOut.back(), P[i]) > 0)
{
break; // P[i] is a new hull vertex
}
else
{
ptsOut.pop_back(); // pop top point off stack
}
}
ptsOut.push_back(P[i]); // push P[i] onto stack
}
// Next, compute the upper hull on the stack H above the bottom hull
if (maxmax != maxmin) // if distinct xmax points
{
ptsOut.push_back(P[maxmax]); // push maxmax point onto stack
}
int bot = (int)ptsOut.size() - 1; // the bottom point of the upper hull stack
i = maxmin;
while (--i >= minmax)
{
// the upper line joins P[maxmax] with P[minmax]
if (IsLeftAndrew(P[maxmax], P[minmax], P[i]) >= 0 && i > minmax)
{
continue; // ignore P[i] below or on the upper line
}
while ((int)ptsOut.size() > bot + 1) // at least 2 points on the upper stack
{
// test if P[i] is left of the line at the stack top
if (IsLeftAndrew(ptsOut[ptsOut.size() - 2], ptsOut.back(), P[i]) > 0)
{
break; // P[i] is a new hull vertex
}
else
{
ptsOut.pop_back(); // pop top po2int off stack
}
}
ptsOut.push_back(P[i]); // push P[i] onto stack
}
if (minmax != minmin)
{
ptsOut.push_back(P[minmin]); // push joining endpoint onto stack
}
if (!ptsOut.empty() && ptEqual(ptsOut.front(), ptsOut.back()))
{
ptsOut.pop_back();
}
}