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151 lines
4.9 KiB
C++
151 lines
4.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "DynamicArray2D.h"
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// Editor
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#include "Util/fastlib.h"
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//////////////////////////////////////////////////////////////////////
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// Construction / destruction
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//////////////////////////////////////////////////////////////////////
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CDynamicArray2D::CDynamicArray2D(unsigned int iDimension1, unsigned int iDimension2)
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{
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////////////////////////////////////////////////////////////////////////
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// Declare a 2D array on the free store
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////////////////////////////////////////////////////////////////////////
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unsigned int i;
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// Save the position of the array dimensions
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m_Dimension1 = iDimension1;
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m_Dimension2 = iDimension2;
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// First dimension
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m_Array = new float* [m_Dimension1];
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assert(m_Array);
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// Second dimension
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for (i = 0; i < m_Dimension1; ++i)
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{
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m_Array[i] = new float[m_Dimension2];
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// Init all fields with 0
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memset(&m_Array[i][0], 0, m_Dimension2 * sizeof(float));
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}
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}
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CDynamicArray2D::~CDynamicArray2D()
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{
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////////////////////////////////////////////////////////////////////////
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// Remove the 2D array and all its sub arrays from the free store
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////////////////////////////////////////////////////////////////////////
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unsigned int i;
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for (i = 0; i < m_Dimension1; ++i)
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{
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delete [] m_Array[i];
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}
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delete [] m_Array;
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m_Array = nullptr;
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}
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void CDynamicArray2D::ScaleImage(CDynamicArray2D* pDestination)
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{
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////////////////////////////////////////////////////////////////////////
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// Scale an image stored (in an array class) to a new size
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////////////////////////////////////////////////////////////////////////
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unsigned int i, j, iOldWidth;
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int iXSrcFl, iXSrcCe, iYSrcFl, iYSrcCe;
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float fXSrc, fYSrc;
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float fHeight[4];
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float fHeightWeight[4];
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float fHeightBottom;
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float fHeightTop;
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assert(pDestination);
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assert(pDestination->m_Dimension1 > 1);
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// Width has to be zero based, not a count
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iOldWidth = m_Dimension1 - 1;
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// Loop trough each field of the new image and interpolate the value
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// from the source heightmap
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for (i = 0; i < pDestination->m_Dimension1; i++)
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{
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// Calculate the average source array position
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fXSrc = i / (float) pDestination->m_Dimension1 * iOldWidth;
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assert(fXSrc >= 0.0f && fXSrc <= iOldWidth);
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// Precalculate floor and ceiling values. Use fast asm integer floor and
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// fast asm float / integer conversion
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iXSrcFl = ifloor(fXSrc);
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iXSrcCe = FloatToIntRet((float) ceil(fXSrc));
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// Distribution between left and right height values
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fHeightWeight[0] = (float) iXSrcCe - fXSrc;
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fHeightWeight[1] = fXSrc - (float) iXSrcFl;
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// Avoid error when floor() and ceil() return the same value
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if (fHeightWeight[0] == 0.0f && fHeightWeight[1] == 0.0f)
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{
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fHeightWeight[0] = 0.5f;
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fHeightWeight[1] = 0.5f;
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}
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for (j = 0; j < pDestination->m_Dimension1; j++)
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{
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// Calculate the average source array position
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fYSrc = j / (float) pDestination->m_Dimension1 * iOldWidth;
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assert(fYSrc >= 0.0f && fYSrc <= iOldWidth);
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// Precalculate floor and ceiling values. Use fast asm integer floor and
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// fast asm float / integer conversion
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iYSrcFl = ifloor(fYSrc);
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iYSrcCe = FloatToIntRet((float) ceil(fYSrc));
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// Get the four nearest height values
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fHeight[0] = m_Array[iXSrcFl][iYSrcFl];
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fHeight[1] = m_Array[iXSrcCe][iYSrcFl];
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fHeight[2] = m_Array[iXSrcFl][iYSrcCe];
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fHeight[3] = m_Array[iXSrcCe][iYSrcCe];
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// Calculate how much weight each height value has
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// Distribution between top and bottom height values
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fHeightWeight[2] = (float) iYSrcCe - fYSrc;
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fHeightWeight[3] = fYSrc - (float) iYSrcFl;
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// Avoid error when floor() and ceil() return the same value
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if (fHeightWeight[2] == 0.0f && fHeightWeight[3] == 0.0f)
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{
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fHeightWeight[2] = 0.5f;
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fHeightWeight[3] = 0.5f;
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}
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// Interpolate between the four nearest height values
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// Get the height for the given X position trough interpolation between
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// the left and the right height
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fHeightBottom = (fHeight[0] * fHeightWeight[0] + fHeight[1] * fHeightWeight[1]);
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fHeightTop = (fHeight[2] * fHeightWeight[0] + fHeight[3] * fHeightWeight[1]);
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// Set the new value in the destination heightmap
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pDestination->m_Array[i][j] = fHeightBottom * fHeightWeight[2] + fHeightTop * fHeightWeight[3];
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}
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}
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}
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