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o3de/Code/Editor/Plugins/ProjectSettingsTool/PropertyFuncValLineEdit.h

78 lines
2.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "FunctorValidator.h"
#include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>
#endif
namespace ProjectSettingsTool
{
// Forward Declare
class ValidationHandler;
class PropertyFuncValLineEditCtrl
: public AzToolsFramework::PropertyStringLineEditCtrl
{
Q_OBJECT
public:
PropertyFuncValLineEditCtrl(QWidget* pParent = nullptr);
virtual QString GetValue() const;
// Sets value programmtically and triggers validation
virtual void SetValue(const QString& value);
// Sets value as if user set it
void SetValueUser(const QString& value);
// Returns pointer to the validator used
FunctorValidator* GetValidator();
// Sets the validator for the lineedit
void SetValidator(FunctorValidator* validator);
// Sets the validator for the linedit
void SetValidator(FunctorValidator::FunctorType validator);
// Returns false if invalid and returns shows error as tooltip
bool ValidateAndShowErrors();
// Forces the values to up validated and style updated
void ForceValidate();
virtual void ConsumeAttribute(AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName);
signals:
void ValueChangedByUser();
protected:
// Keeps track of the validator so no const_casts must be done
FunctorValidator* m_validator;
};
class PropertyFuncValLineEditHandler
: public AzToolsFramework::PropertyHandler <AZStd::string, PropertyFuncValLineEditCtrl>
{
AZ_CLASS_ALLOCATOR(PropertyFuncValLineEditHandler, AZ::SystemAllocator, 0);
public:
PropertyFuncValLineEditHandler(ValidationHandler* valHdlr);
AZ::u32 GetHandlerName(void) const override;
// Need to unregister ourselves
bool AutoDelete() const override { return false; }
QWidget* CreateGUI(QWidget* pParent) override;
void ConsumeAttribute(PropertyFuncValLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, PropertyFuncValLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, PropertyFuncValLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
static PropertyFuncValLineEditHandler* Register(ValidationHandler* valHdlr);
private:
ValidationHandler* m_validationHandler;
};
} // namespace ProjectSettingsTool