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78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include "FunctorValidator.h"
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#include <AzToolsFramework/UI/PropertyEditor/PropertyStringLineEditCtrl.hxx>
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#endif
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namespace ProjectSettingsTool
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{
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// Forward Declare
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class ValidationHandler;
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class PropertyFuncValLineEditCtrl
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: public AzToolsFramework::PropertyStringLineEditCtrl
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{
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Q_OBJECT
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public:
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PropertyFuncValLineEditCtrl(QWidget* pParent = nullptr);
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virtual QString GetValue() const;
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// Sets value programmtically and triggers validation
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virtual void SetValue(const QString& value);
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// Sets value as if user set it
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void SetValueUser(const QString& value);
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// Returns pointer to the validator used
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FunctorValidator* GetValidator();
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// Sets the validator for the lineedit
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void SetValidator(FunctorValidator* validator);
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// Sets the validator for the linedit
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void SetValidator(FunctorValidator::FunctorType validator);
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// Returns false if invalid and returns shows error as tooltip
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bool ValidateAndShowErrors();
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// Forces the values to up validated and style updated
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void ForceValidate();
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virtual void ConsumeAttribute(AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName);
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signals:
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void ValueChangedByUser();
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protected:
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// Keeps track of the validator so no const_casts must be done
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FunctorValidator* m_validator;
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};
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class PropertyFuncValLineEditHandler
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: public AzToolsFramework::PropertyHandler <AZStd::string, PropertyFuncValLineEditCtrl>
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{
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AZ_CLASS_ALLOCATOR(PropertyFuncValLineEditHandler, AZ::SystemAllocator, 0);
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public:
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PropertyFuncValLineEditHandler(ValidationHandler* valHdlr);
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AZ::u32 GetHandlerName(void) const override;
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// Need to unregister ourselves
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bool AutoDelete() const override { return false; }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(PropertyFuncValLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, PropertyFuncValLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, PropertyFuncValLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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static PropertyFuncValLineEditHandler* Register(ValidationHandler* valHdlr);
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private:
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ValidationHandler* m_validationHandler;
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};
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} // namespace ProjectSettingsTool
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