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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
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#define CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
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#pragma once
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#include "IEditor.h"
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struct IDisplayViewport;
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struct HitContext;
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class CViewport;
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//////////////////////////////////////////////////////////////////////////
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// ITransformManipulator implementation.
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//////////////////////////////////////////////////////////////////////////
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struct ITransformManipulator
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{
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virtual Matrix34 GetTransformation(RefCoordSys coordSys, IDisplayViewport* view = nullptr) const = 0;
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virtual void SetTransformation(RefCoordSys coordSys, const Matrix34& tm) = 0;
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virtual bool HitTestManipulator(HitContext& hc) = 0;
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virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) = 0;
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virtual void SetAlwaysUseLocal(bool on) = 0;
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_ITRANSFORMMANIPULATOR_H
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