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o3de/Code/Editor/Include/IEditorMaterial.h

21 lines
514 B
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "BaseLibraryItem.h"
#include <IMaterial.h>
struct IEditorMaterial
: public CBaseLibraryItem
{
virtual int GetFlags() const = 0;
virtual IMaterial* GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
virtual void DisableHighlightForFrame() = 0;
};