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174 lines
5.0 KiB
C++
174 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_CONTROLS_WNDGRIDHELPER_H
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#define CRYINCLUDE_EDITOR_CONTROLS_WNDGRIDHELPER_H
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#pragma once
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#include <QPoint>
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#include <QRect>
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#include "Cry_Vector2.h"
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#include <AzCore/Casting/numeric_cast.h>
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//////////////////////////////////////////////////////////////////////////
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class CWndGridHelper
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{
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public:
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Vec2 zoom;
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Vec2 origin;
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Vec2 step;
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Vec2 pixelsPerGrid;
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int nMajorLines;
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QRect rect;
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QPoint nMinPixelsPerGrid;
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QPoint nMaxPixelsPerGrid;
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//////////////////////////////////////////////////////////////////////////
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QPoint firstGridLine;
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QPoint numGridLines;
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//////////////////////////////////////////////////////////////////////////
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CWndGridHelper()
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{
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zoom = Vec2(1, 1);
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step = Vec2(10, 10);
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pixelsPerGrid = Vec2(10, 10);
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origin = Vec2(0, 0);
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nMajorLines = 10;
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nMinPixelsPerGrid = QPoint(50, 10);
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nMaxPixelsPerGrid = QPoint(100, 20);
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firstGridLine = QPoint(0, 0);
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numGridLines = QPoint(0, 0);
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}
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//////////////////////////////////////////////////////////////////////////
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Vec2 ClientToWorld(const QPoint& point)
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{
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Vec2 v;
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v.x = (point.x() - rect.left()) / zoom.x + origin.x;
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v.y = (point.y() - rect.top()) / zoom.y + origin.y;
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return v;
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}
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//////////////////////////////////////////////////////////////////////////
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QPoint WorldToClient(Vec2 v)
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{
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QPoint p(aznumeric_cast<int>(floor((v.x - origin.x) * zoom.x + 0.5f) + rect.left()),
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aznumeric_cast<int>(floor((v.y - origin.y) * zoom.y + 0.5f) + rect.top()));
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return p;
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}
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void SetOrigin(Vec2 neworigin)
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{
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origin = neworigin;
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}
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void SetZoom(Vec2 newzoom)
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{
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zoom = newzoom;
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}
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//////////////////////////////////////////////////////////////////////////
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void SetZoom(Vec2 newzoom, const QPoint& center)
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{
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if (newzoom.x < 0.01f)
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{
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newzoom.x = 0.01f;
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}
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if (newzoom.y < 0.01f)
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{
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newzoom.y = 0.01f;
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}
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// Zoom to mouse position.
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float ofsx = origin.x;
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float ofsy = origin.y;
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Vec2 z1 = zoom;
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Vec2 z2 = newzoom;
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zoom = newzoom;
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// Calculate new offset to center zoom on mouse.
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float x2 = aznumeric_cast<float>(center.x() - rect.left());
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float y2 = aznumeric_cast<float>(center.y() - rect.top());
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ofsx = -(x2 / z2.x - x2 / z1.x - ofsx);
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ofsy = -(y2 / z2.y - y2 / z1.y - ofsy);
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origin.x = ofsx;
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origin.y = ofsy;
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}
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void CalculateGridLines()
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{
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pixelsPerGrid.x = zoom.x;
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pixelsPerGrid.y = zoom.y;
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step = Vec2(1.00f, 1.00f);
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nMajorLines = 2;
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int griditers;
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if (pixelsPerGrid.x <= nMinPixelsPerGrid.x())
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{
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griditers = 0;
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while (pixelsPerGrid.x <= nMinPixelsPerGrid.x() && griditers++ < 1000)
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{
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step.x = step.x * nMajorLines;
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pixelsPerGrid.x = step.x * zoom.x;
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}
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}
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else
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{
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griditers = 0;
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while (pixelsPerGrid.x >= nMaxPixelsPerGrid.x() && griditers++ < 1000)
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{
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step.x = step.x / nMajorLines;
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pixelsPerGrid.x = step.x * zoom.x;
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}
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}
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if (pixelsPerGrid.y <= nMinPixelsPerGrid.y())
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{
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griditers = 0;
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while (pixelsPerGrid.y <= nMinPixelsPerGrid.y() && griditers++ < 1000)
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{
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step.y = step.y * nMajorLines;
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pixelsPerGrid.y = step.y * zoom.y;
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}
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}
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else
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{
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griditers = 0;
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while (pixelsPerGrid.y >= nMaxPixelsPerGrid.y() && griditers++ < 1000)
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{
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step.y = step.y / nMajorLines;
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pixelsPerGrid.y = step.y * zoom.y;
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}
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}
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firstGridLine.rx() = aznumeric_cast<int>(origin.x / step.x);
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firstGridLine.ry() = aznumeric_cast<int>(origin.y / step.y);
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numGridLines.rx() = aznumeric_cast<int>((rect.width() / zoom.x) / step.x + 1);
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numGridLines.ry() = aznumeric_cast<int>((rect.height() / zoom.y) / step.y + 1);
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}
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int GetGridLineX(int nGridLineX) const
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{
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return aznumeric_cast<int>(floor((nGridLineX * step.x - origin.x) * zoom.x + 0.5f));
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}
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int GetGridLineY(int nGridLineY) const
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{
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return aznumeric_cast<int>(floor((nGridLineY * step.y - origin.y) * zoom.y + 0.5f));
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}
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float GetGridLineXValue(int nGridLineX) const
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{
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return (nGridLineX * step.x);
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}
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float GetGridLineYValue(int nGridLineY) const
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{
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return (nGridLineY * step.y);
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}
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};
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#endif // CRYINCLUDE_EDITOR_CONTROLS_WNDGRIDHELPER_H
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