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106 lines
4.1 KiB
XML
106 lines
4.1 KiB
XML
<Templates>
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<Environment>
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<Fog>
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<ViewDistance type="Int" value="8000"/>
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<ViewDistanceLowSpec type="Int" value="1000"/>
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</Fog>
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<Terrain>
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<DetailLayersViewDistRatio type="Float" value="1.0" human="Detail Layer View Distance"/>
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<HeightMapAO type="BOOL" value="0"/>
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</Terrain>
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<EnvState>
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<WindVector type="Vector" value="1,0,0"/>
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<BreezeGeneration type="BOOL" value="0"/>
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<BreezeStrength type="Float" value="1.f"/>
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<BreezeMovementSpeed type="Float" value="8.f"/>
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<BreezeVariation type="Float" value="1.f"/>
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<BreezeLifeTime type="Float" value="15.f"/>
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<BreezeCount type="Int" value="4"/>
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<BreezeSpawnRadius type="Float" value="25.f"/>
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<BreezeSpread type="Float" value="0.f"/>
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<BreezeRadius type="Float" value="5.f"/>
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<ConsoleMergedMeshesPool type="Int" value="2750" />
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<ShowTerrainSurface type="BOOL" value="1"/>
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<SunShadowsMinSpec type="Int" value="1"/>
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<SunShadowsAdditionalCascadeMinSpec type="Int" value="0"/>
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<SunShadowsClipPlaneRange type="Float" value="256.0f"/>
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<SunShadowsClipPlaneRangeShift type="Float" value="0.0f"/>
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<UseLayersActivation type="BOOL" value="0"/>
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<SunLinkedToTOD type="BOOL" value="1"/>
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</EnvState>
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<VolFogShadows>
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<Enable type="BOOL" value="0"/>
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<EnableForClouds type="BOOL" value="0"/>
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</VolFogShadows>
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<CloudShadows>
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<CloudShadowTexture type="Texture" value="" />
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<CloudShadowSpeed type="Vector" value="0,0,0"/>
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<CloudShadowTiling type="Float" value="1.0"/>
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<CloudShadowBrightness type="Float" value="1.0"/>
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<CloudShadowInvert type="BOOL" value="0"/>
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</CloudShadows>
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<ParticleLighting>
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<AmbientMul type="Float" value="1.0"/>
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<LightsMul type="Float" value="1.0"/>
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</ParticleLighting>
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<SkyBox>
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<Material type="Material" value="EngineAssets/Materials/Sky/Sky"/>
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<MaterialLowSpec type="Material" value="EngineAssets/Materials/Sky/Sky"/>
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<Angle type="Float" value="0"/>
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<Stretching type="Float" value="0.5"/>
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</SkyBox>
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<Ocean>
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<Material type="Material" value="EngineAssets/Materials/Water/Ocean_default" />
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<CausticsDistanceAtten type="Float" min="0" value="100.0"/>
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<CausticDepth type="Float" min="0" value="8.0"/>
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<CausticIntensity type="Float" value="1.0" min="0.0" max="10.0"/>
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<CausticsTilling type="Float" value ="1.0" min="0.1" max="10.0" human="Caustics Tiling" />
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</Ocean>
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<OceanAnimation>
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<WindDirection type="Float" value="1.0" min="0.0" max="6.2832" human="Wind Direction (radians)" />
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<WindSpeed type="Float" value="4.0" min="0.0" max="1000.0" human="Wind Speed"/>
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<WavesAmount type="Float" value="1.5" min="0.2" max="5.0" human="Wave Frequency" />
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<WavesSize type="Float" value="0.4" min="0.0" max="3.0" human="Wave Height" />
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<WavesSpeed type="Float" value="1.0" min="0.0" max="5.0" human="Wave Speed" />
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</OceanAnimation>
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<Moon>
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<Latitude type="Float" value="240.0"/>
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<Longitude type="Float" value="45.0"/>
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<Size type="Float" value="0.5"/>
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<Texture type="Texture" value="Textures/Skys/Night/half_moon.dds"/>
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</Moon>
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<DynTexSource>
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<Width type="Int" value="256"/>
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<Height type="Int" value="256"/>
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</DynTexSource>
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<Total_Illumination_v2>
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<Active type="BOOL" value="0" TipCVar="e_svoTI_*"/>
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<IntegrationMode type="Int" value="0" min="0" max="2" TipCVar="e_svoTI_*"/>
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<NumberOfBounces type="Int" value="1" min="0" max="3" TipCVar="e_svoTI_*"/>
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<DiffuseConeWidth type="Float" value="24" TipCVar="e_svoTI_*"/>
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<ConeMaxLength type="Float" value="12.0" min="2" max="100" TipCVar="e_svoTI_*"/>
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<UseLightProbes type="BOOL" value="0" TipCVar="e_svoTI_*"/>
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<InjectionMultiplier type="Float" value="1.0" min="0" max="32" TipCVar="e_svoTI_*"/>
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<AmbientOffsetRed type="Float" value="1.0" TypCVar="e_svoTI_"/>
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<AmbientOffsetGreen type="Float" value="1.0" TypCVar="e_svoTI_"/>
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<AmbientOffsetBlue type="Float" value="1.0" TypCVar="e_svoTI_"/>
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<AmbientOffsetBias type="Float" value="0.1" TipCVar="e_svoTI_*"/>
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<Saturation type="Float" value="0.8" min="0" max="4" TipCVar="e_svoTI_*"/>
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<SSAOAmount type="Float" value="0.7" TipCVar="e_svoTI_*"/>
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</Total_Illumination_v2>
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</Environment>
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</Templates>
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