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o3de/Assets/Editor/LevelTemplates.xml

106 lines
4.1 KiB
XML

<Templates>
<Environment>
<Fog>
<ViewDistance type="Int" value="8000"/>
<ViewDistanceLowSpec type="Int" value="1000"/>
</Fog>
<Terrain>
<DetailLayersViewDistRatio type="Float" value="1.0" human="Detail Layer View Distance"/>
<HeightMapAO type="BOOL" value="0"/>
</Terrain>
<EnvState>
<WindVector type="Vector" value="1,0,0"/>
<BreezeGeneration type="BOOL" value="0"/>
<BreezeStrength type="Float" value="1.f"/>
<BreezeMovementSpeed type="Float" value="8.f"/>
<BreezeVariation type="Float" value="1.f"/>
<BreezeLifeTime type="Float" value="15.f"/>
<BreezeCount type="Int" value="4"/>
<BreezeSpawnRadius type="Float" value="25.f"/>
<BreezeSpread type="Float" value="0.f"/>
<BreezeRadius type="Float" value="5.f"/>
<ConsoleMergedMeshesPool type="Int" value="2750" />
<ShowTerrainSurface type="BOOL" value="1"/>
<SunShadowsMinSpec type="Int" value="1"/>
<SunShadowsAdditionalCascadeMinSpec type="Int" value="0"/>
<SunShadowsClipPlaneRange type="Float" value="256.0f"/>
<SunShadowsClipPlaneRangeShift type="Float" value="0.0f"/>
<UseLayersActivation type="BOOL" value="0"/>
<SunLinkedToTOD type="BOOL" value="1"/>
</EnvState>
<VolFogShadows>
<Enable type="BOOL" value="0"/>
<EnableForClouds type="BOOL" value="0"/>
</VolFogShadows>
<CloudShadows>
<CloudShadowTexture type="Texture" value="" />
<CloudShadowSpeed type="Vector" value="0,0,0"/>
<CloudShadowTiling type="Float" value="1.0"/>
<CloudShadowBrightness type="Float" value="1.0"/>
<CloudShadowInvert type="BOOL" value="0"/>
</CloudShadows>
<ParticleLighting>
<AmbientMul type="Float" value="1.0"/>
<LightsMul type="Float" value="1.0"/>
</ParticleLighting>
<SkyBox>
<Material type="Material" value="EngineAssets/Materials/Sky/Sky"/>
<MaterialLowSpec type="Material" value="EngineAssets/Materials/Sky/Sky"/>
<Angle type="Float" value="0"/>
<Stretching type="Float" value="0.5"/>
</SkyBox>
<Ocean>
<Material type="Material" value="EngineAssets/Materials/Water/Ocean_default" />
<CausticsDistanceAtten type="Float" min="0" value="100.0"/>
<CausticDepth type="Float" min="0" value="8.0"/>
<CausticIntensity type="Float" value="1.0" min="0.0" max="10.0"/>
<CausticsTilling type="Float" value ="1.0" min="0.1" max="10.0" human="Caustics Tiling" />
</Ocean>
<OceanAnimation>
<WindDirection type="Float" value="1.0" min="0.0" max="6.2832" human="Wind Direction (radians)" />
<WindSpeed type="Float" value="4.0" min="0.0" max="1000.0" human="Wind Speed"/>
<WavesAmount type="Float" value="1.5" min="0.2" max="5.0" human="Wave Frequency" />
<WavesSize type="Float" value="0.4" min="0.0" max="3.0" human="Wave Height" />
<WavesSpeed type="Float" value="1.0" min="0.0" max="5.0" human="Wave Speed" />
</OceanAnimation>
<Moon>
<Latitude type="Float" value="240.0"/>
<Longitude type="Float" value="45.0"/>
<Size type="Float" value="0.5"/>
<Texture type="Texture" value="Textures/Skys/Night/half_moon.dds"/>
</Moon>
<DynTexSource>
<Width type="Int" value="256"/>
<Height type="Int" value="256"/>
</DynTexSource>
<Total_Illumination_v2>
<Active type="BOOL" value="0" TipCVar="e_svoTI_*"/>
<IntegrationMode type="Int" value="0" min="0" max="2" TipCVar="e_svoTI_*"/>
<NumberOfBounces type="Int" value="1" min="0" max="3" TipCVar="e_svoTI_*"/>
<DiffuseConeWidth type="Float" value="24" TipCVar="e_svoTI_*"/>
<ConeMaxLength type="Float" value="12.0" min="2" max="100" TipCVar="e_svoTI_*"/>
<UseLightProbes type="BOOL" value="0" TipCVar="e_svoTI_*"/>
<InjectionMultiplier type="Float" value="1.0" min="0" max="32" TipCVar="e_svoTI_*"/>
<AmbientOffsetRed type="Float" value="1.0" TypCVar="e_svoTI_"/>
<AmbientOffsetGreen type="Float" value="1.0" TypCVar="e_svoTI_"/>
<AmbientOffsetBlue type="Float" value="1.0" TypCVar="e_svoTI_"/>
<AmbientOffsetBias type="Float" value="0.1" TipCVar="e_svoTI_*"/>
<Saturation type="Float" value="0.8" min="0" max="4" TipCVar="e_svoTI_*"/>
<SSAOAmount type="Float" value="0.7" TipCVar="e_svoTI_*"/>
</Total_Illumination_v2>
</Environment>
</Templates>