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52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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namespace AZ
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{
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namespace Render
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{
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class SkinnedMeshVertexStreamProperties;
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class SkinnedMeshOutputStreamManager;
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class SkinnedMeshSystemComponent
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: public Component
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{
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public:
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AZ_COMPONENT(SkinnedMeshSystemComponent, "{5B36DCDC-9120-4C12-8594-8D0F8E9A7197}");
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SkinnedMeshSystemComponent();
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~SkinnedMeshSystemComponent();
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static void Reflect(ReflectContext* context);
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static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required);
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protected:
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////////////////////////////////////////////////////////////////////////
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// Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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AZStd::unique_ptr<SkinnedMeshVertexStreamProperties> m_vertexStreamProperties;
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AZStd::unique_ptr<SkinnedMeshOutputStreamManager> m_outputStreamManager;
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};
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} // End Render namespace
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} // End AZ namespace
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