You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshStatsCollector.h

53 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/Feature/SkinnedMesh/SkinnedMeshStatsBus.h>
namespace AZ
{
namespace Render
{
class SkinnedMeshFeatureProcessor;
//! Implements the SkinnedMeshStatsRequestBus for collecting stats about skinned mesh usage in a scene
class SkinnedMeshStatsCollector
: public SkinnedMeshStatsRequestBus::Handler
{
public:
SkinnedMeshStatsCollector() = delete;
SkinnedMeshStatsCollector(SkinnedMeshFeatureProcessor* featureProcessor);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SkinnedMeshStatsRequestBus::Handler overrides...
//! GetSceneStats re-calculates all the scene stats on demand. Requesting them every frame means re-calculating them every frame
virtual SkinnedMeshSceneStats GetSceneStats() override;
private:
void ResetAllStats();
void AddDispatchItemToSceneStats(const AZStd::unique_ptr<SkinnedMeshDispatchItem>& dispatchItem);
void AddBonesToSceneStats(const Data::Instance<RPI::Buffer>& boneTransformBuffer);
void AddReadOnlyBufferViewsToSceneStats(const AZStd::array_view<AZ::RHI::Ptr<RHI::BufferView>>& sourceUnskinnedBufferViews);
void AddWritableBufferViewsToSceneStats(const AZStd::array_view<AZ::RHI::Ptr<RHI::BufferView>>& targetSkinnedBufferViews);
void AddVerticesToSceneStats(size_t vertexCount);
SkinnedMeshSceneStats m_sceneStats;
// Use sets to ensure we're not double-counting any resources that are shared
AZStd::unordered_set<RPI::Buffer*> m_sceneBoneTransforms;
AZStd::unordered_set<RHI::BufferView*> m_sceneReadOnlyBufferViews;
AZStd::unordered_set<RHI::BufferView*> m_sceneWritableBufferViews;
SkinnedMeshFeatureProcessor* m_featureProcessor;
};
} // namespace Render
} // namespace AZ