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50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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//! AssetBuilder that takes precompiled azshader product file and produces an output
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//! products with the correct dependent asset GUIDs.
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class PrecompiledShaderBuilder final
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_TYPE_INFO(PrecompiledShaderBuilder, "{50D3185B-489C-4C8E-84DC-F99A75FDB72F}");
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static constexpr const char* Extension = "precompiledshader";
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PrecompiledShaderBuilder() = default;
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~PrecompiledShaderBuilder() = default;
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// Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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// AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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/// Register to builder and listen to builder command
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void RegisterBuilder();
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private:
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template<typename T>
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T* LoadSourceAsset(SerializeContext* context, const AZStd::string& shaderAssetPath) const;
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bool m_isShuttingDown = false;
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};
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} // namespace AZ
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