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o3de/Gems/SurfaceData/Code/Source/SurfacePointList.cpp

362 lines
16 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SurfaceData/Utility/SurfaceDataUtility.h>
#include <SurfaceData/SurfacePointList.h>
namespace SurfaceData
{
size_t SurfacePointList::GetInPositionIndexFromPosition(const AZ::Vector3& inPosition) const
{
// Given an input position, find the input position index that's associated with it.
// We'll bias towards always having a position that's the same or further in our input list than before,
// so we'll do a linear search that starts with the last input position we used, and goes forward (and wraps around)
// until we've searched them all.
// Our expectation is that most of the time, we'll only have to compare 0-1 input positions.
size_t inPositionIndex = m_lastInputPositionIndex;
bool foundMatch = false;
for (size_t indexCounter = 0; indexCounter < m_inputPositions.size(); indexCounter++)
{
if (m_inputPositions[inPositionIndex] == inPosition)
{
foundMatch = true;
break;
}
inPositionIndex = (inPositionIndex + 1) % m_inputPositions.size();
}
AZ_Assert(foundMatch, "Couldn't find input position!");
m_lastInputPositionIndex = inPositionIndex;
return inPositionIndex;
}
size_t SurfacePointList::GetSurfacePointStartIndexFromInPositionIndex(size_t inPositionIndex) const
{
// Index to the first output surface point for this input position.
return inPositionIndex * m_maxSurfacePointsPerInput;
}
SurfacePointList::SurfacePointList(AZStd::span<const AzFramework::SurfaceData::SurfacePoint> surfacePoints)
{
// Construct and finalize the list with the set of passed-in surface points.
// This is primarily a convenience for unit tests.
StartListConstruction(surfacePoints);
EndListConstruction();
}
void SurfacePointList::StartListConstruction(AZStd::span<const AzFramework::SurfaceData::SurfacePoint> surfacePoints)
{
// Construct the list with the set of passed-in surface points but don't finalize it.
// This is primarily a convenience for unit tests that want to test surface modifiers with specific inputs.
surfacePoints.begin();
StartListConstruction(AZStd::span<const AZ::Vector3>(&(surfacePoints.begin()->m_position), 1), surfacePoints.size(), {});
for (auto& point : surfacePoints)
{
SurfaceTagWeights weights(point.m_surfaceTags);
AddSurfacePoint(AZ::EntityId(), point.m_position, point.m_position, point.m_normal, weights);
}
}
void SurfacePointList::StartListConstruction(
AZStd::span<const AZ::Vector3> inPositions, size_t maxPointsPerInput, AZStd::span<const SurfaceTag> filterTags)
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to start list construction on a list currently under construction.");
AZ_Assert(m_surfacePositionList.empty(), "Trying to reserve space on a list that is already being used.");
Clear();
m_listIsBeingConstructed = true;
// Save off working references to the data we'll need during list construction.
// These references need to remain valid during construction, but not afterwards.
m_filterTags = filterTags;
m_inputPositions = inPositions;
m_inputPositionSize = inPositions.size();
m_maxSurfacePointsPerInput = maxPointsPerInput;
size_t outputReserveSize = inPositions.size() * m_maxSurfacePointsPerInput;
// Reserve enough space to have one value per input position, and initialize it to 0.
m_numSurfacePointsPerInput.resize(m_inputPositionSize);
// Reserve enough space to have maxSurfacePointsPerInput entries per input position, and initialize them all to 0.
m_sortedSurfacePointIndices.resize(outputReserveSize);
// Reserve enough space for all our possible output surface points, but don't initialize them.
m_surfaceCreatorIdList.reserve(outputReserveSize);
m_surfacePositionList.reserve(outputReserveSize);
m_surfaceNormalList.reserve(outputReserveSize);
m_surfaceWeightsList.reserve(outputReserveSize);
}
void SurfacePointList::Clear()
{
m_listIsBeingConstructed = false;
m_lastInputPositionIndex = 0;
m_inputPositionSize = 0;
m_maxSurfacePointsPerInput = 0;
m_filterTags = {};
m_inputPositions = {};
m_sortedSurfacePointIndices.clear();
m_numSurfacePointsPerInput.clear();
m_surfacePositionList.clear();
m_surfaceNormalList.clear();
m_surfaceWeightsList.clear();
m_surfaceCreatorIdList.clear();
m_surfacePointBounds = AZ::Aabb::CreateNull();
}
void SurfacePointList::AddSurfacePoint(
const AZ::EntityId& entityId, const AZ::Vector3& inPosition,
const AZ::Vector3& position, const AZ::Vector3& normal, const SurfaceTagWeights& masks)
{
AZ_Assert(m_listIsBeingConstructed, "Trying to add surface points to a SurfacePointList that isn't under construction.");
// Find the inPositionIndex that matches the inPosition.
size_t inPositionIndex = GetInPositionIndexFromPosition(inPosition);
// Find the first SurfacePoint that either matches the inPosition, or that starts the range for the next inPosition after this one.
size_t surfacePointStartIndex = GetSurfacePointStartIndexFromInPositionIndex(inPositionIndex);
// When adding a surface point, we'll either merge it with a similar existing point, or else add it in order of
// decreasing Z, so that our final results are sorted.
size_t surfacePointInsertIndex = surfacePointStartIndex;
for (; surfacePointInsertIndex < (surfacePointStartIndex + m_numSurfacePointsPerInput[inPositionIndex]); ++surfacePointInsertIndex)
{
// (Someday we should add a configurable tolerance for comparison)
if (m_surfacePositionList[m_sortedSurfacePointIndices[surfacePointInsertIndex]].IsClose(position) &&
m_surfaceNormalList[m_sortedSurfacePointIndices[surfacePointInsertIndex]].IsClose(normal))
{
// consolidate points with similar attributes by adding masks/weights to the similar point instead of adding a new one.
m_surfaceWeightsList[m_sortedSurfacePointIndices[surfacePointInsertIndex]].AddSurfaceTagWeights(masks);
return;
}
else if (m_surfacePositionList[m_sortedSurfacePointIndices[surfacePointInsertIndex]].GetZ() < position.GetZ())
{
break;
}
}
// If we've made it here, we're adding the point, not merging it.
// Verify we aren't adding more points than expected.
AZ_Assert(m_numSurfacePointsPerInput[inPositionIndex] < m_maxSurfacePointsPerInput, "Adding too many surface points.");
// Expand our output AABB to include this point.
m_surfacePointBounds.AddPoint(position);
// If this isn't the first output for this input position, shift our sorted indices for this input position to make room for
// the new entry.
if (m_numSurfacePointsPerInput[inPositionIndex] > 0)
{
size_t startIndex = surfacePointInsertIndex;
size_t endIndex = surfacePointStartIndex + m_numSurfacePointsPerInput[inPositionIndex];
AZStd::move_backward(
m_sortedSurfacePointIndices.begin() + startIndex, m_sortedSurfacePointIndices.begin() + endIndex,
m_sortedSurfacePointIndices.begin() + endIndex + 1);
}
m_numSurfacePointsPerInput[inPositionIndex]++;
// Insert the new sorted index that references into our storage vectors.
m_sortedSurfacePointIndices[surfacePointInsertIndex] = m_surfacePositionList.size();
// Add the new point to the back of our storage vectors.
m_surfacePositionList.emplace_back(position);
m_surfaceNormalList.emplace_back(normal);
m_surfaceWeightsList.emplace_back(masks);
m_surfaceCreatorIdList.emplace_back(entityId);
}
void SurfacePointList::ModifySurfaceWeights(
const AZ::EntityId& currentEntityId,
AZStd::function<void(const AZ::Vector3& position, SurfaceData::SurfaceTagWeights& surfaceWeights)> modificationWeightCallback)
{
AZ_Assert(m_listIsBeingConstructed, "Trying to modify surface weights on a SurfacePointList that isn't under construction.");
// For every valid output point, call the modification callback only if it doesn't match the entity that created the point.
for (size_t inputIndex = 0; (inputIndex < m_inputPositionSize); inputIndex++)
{
size_t surfacePointStartIndex = GetSurfacePointStartIndexFromInPositionIndex(inputIndex);
for (size_t index = surfacePointStartIndex; (index < (surfacePointStartIndex + m_numSurfacePointsPerInput[inputIndex]));
index++)
{
if (m_surfaceCreatorIdList[m_sortedSurfacePointIndices[index]] != currentEntityId)
{
modificationWeightCallback(
m_surfacePositionList[m_sortedSurfacePointIndices[index]],
m_surfaceWeightsList[m_sortedSurfacePointIndices[index]]);
}
}
}
}
void SurfacePointList::FilterPoints(AZStd::span<const SurfaceTag> desiredTags)
{
AZ_Assert(m_listIsBeingConstructed, "Trying to filter a SurfacePointList that isn't under construction.");
// Filter out any points that don't match our search tags.
// This has to be done after the Surface Modifiers have processed the points, not at point insertion time, because
// Surface Modifiers add tags to existing points.
// The algorithm below is basically an "erase_if" that's operating across multiple storage vectors and using one level of
// indirection to keep our sorted indices valid.
// At some point we might want to consider modifying this to compact the final storage to the minimum needed.
for (size_t inputIndex = 0; (inputIndex < m_inputPositionSize); inputIndex++)
{
size_t surfacePointStartIndex = GetSurfacePointStartIndexFromInPositionIndex(inputIndex);
size_t listSize = (surfacePointStartIndex + m_numSurfacePointsPerInput[inputIndex]);
size_t index = surfacePointStartIndex;
for (; index < listSize; index++)
{
if (!m_surfaceWeightsList[m_sortedSurfacePointIndices[index]].HasAnyMatchingTags(desiredTags))
{
break;
}
}
if (index != listSize)
{
size_t next = index + 1;
for (; next < listSize; ++next)
{
if (m_surfaceWeightsList[m_sortedSurfacePointIndices[index]].HasAnyMatchingTags(desiredTags))
{
m_sortedSurfacePointIndices[index] = AZStd::move(m_sortedSurfacePointIndices[next]);
m_surfaceCreatorIdList[m_sortedSurfacePointIndices[index]] =
AZStd::move(m_surfaceCreatorIdList[m_sortedSurfacePointIndices[next]]);
m_surfacePositionList[m_sortedSurfacePointIndices[index]] =
AZStd::move(m_surfacePositionList[m_sortedSurfacePointIndices[next]]);
m_surfaceNormalList[m_sortedSurfacePointIndices[index]] =
AZStd::move(m_surfaceNormalList[m_sortedSurfacePointIndices[next]]);
m_surfaceWeightsList[m_sortedSurfacePointIndices[index]] =
AZStd::move(m_surfaceWeightsList[m_sortedSurfacePointIndices[next]]);
m_numSurfacePointsPerInput[inputIndex]--;
++index;
}
}
}
}
}
void SurfacePointList::EndListConstruction()
{
AZ_Assert(m_listIsBeingConstructed, "Trying to end list construction on a SurfacePointList that isn't under construction.");
// Now that we've finished adding and modifying points, filter out any points that don't match the filterTags list, if we have one.
if (!m_filterTags.empty())
{
FilterPoints(m_filterTags);
}
m_listIsBeingConstructed = false;
m_inputPositions = {};
m_filterTags = {};
}
bool SurfacePointList::IsEmpty() const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
return m_surfacePositionList.empty();
}
bool SurfacePointList::IsEmpty(size_t inputPositionIndex) const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
return (m_inputPositionSize == 0) || (m_numSurfacePointsPerInput[inputPositionIndex] == 0);
}
size_t SurfacePointList::GetSize() const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
return m_surfacePositionList.size();
}
size_t SurfacePointList::GetSize(size_t inputPositionIndex) const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
return (m_inputPositionSize == 0) ? 0 : (m_numSurfacePointsPerInput[inputPositionIndex]);
}
void SurfacePointList::EnumeratePoints(
size_t inputPositionIndex,
AZStd::function<bool(const AZ::Vector3&, const AZ::Vector3&, const SurfaceData::SurfaceTagWeights&)>
pointCallback) const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
size_t surfacePointStartIndex = GetSurfacePointStartIndexFromInPositionIndex(inputPositionIndex);
for (size_t index = surfacePointStartIndex;
(index < (surfacePointStartIndex + m_numSurfacePointsPerInput[inputPositionIndex])); index++)
{
if (!pointCallback(
m_surfacePositionList[m_sortedSurfacePointIndices[index]], m_surfaceNormalList[m_sortedSurfacePointIndices[index]],
m_surfaceWeightsList[m_sortedSurfacePointIndices[index]]))
{
break;
}
}
}
void SurfacePointList::EnumeratePoints(
AZStd::function<bool(size_t inputPositionIndex, const AZ::Vector3&, const AZ::Vector3&, const SurfaceData::SurfaceTagWeights&)>
pointCallback) const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
for (size_t inputIndex = 0; (inputIndex < m_inputPositionSize); inputIndex++)
{
size_t surfacePointStartIndex = GetSurfacePointStartIndexFromInPositionIndex(inputIndex);
for (size_t index = surfacePointStartIndex; (index < (surfacePointStartIndex + m_numSurfacePointsPerInput[inputIndex]));
index++)
{
if (!pointCallback(
inputIndex, m_surfacePositionList[m_sortedSurfacePointIndices[index]],
m_surfaceNormalList[m_sortedSurfacePointIndices[index]], m_surfaceWeightsList[m_sortedSurfacePointIndices[index]]))
{
break;
}
}
}
}
AzFramework::SurfaceData::SurfacePoint SurfacePointList::GetHighestSurfacePoint([[maybe_unused]] size_t inputPositionIndex) const
{
AZ_Assert(!m_listIsBeingConstructed, "Trying to query a SurfacePointList that's still under construction.");
if (m_numSurfacePointsPerInput[inputPositionIndex] == 0)
{
return {};
}
size_t surfacePointStartIndex = GetSurfacePointStartIndexFromInPositionIndex(inputPositionIndex);
AzFramework::SurfaceData::SurfacePoint point;
point.m_position = m_surfacePositionList[m_sortedSurfacePointIndices[surfacePointStartIndex]];
point.m_normal = m_surfaceNormalList[m_sortedSurfacePointIndices[surfacePointStartIndex]];
point.m_surfaceTags = m_surfaceWeightsList[m_sortedSurfacePointIndices[surfacePointStartIndex]].GetSurfaceTagWeightList();
return point;
}
}