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o3de/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.h

60 lines
1.8 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <QObject>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#endif
namespace AzToolsFramework
{
namespace Logging
{
class LogEntry;
}
}
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
class SCENE_UI_API ProcessingHandler : public QObject
{
Q_OBJECT
public:
// The traceTag uuid is added to the trace context stack before work is done. This allows
// for filtering messages that are send by this processing handler.
explicit ProcessingHandler(Uuid traceTag, QObject* parent = nullptr);
~ProcessingHandler() override = default;
virtual void BeginProcessing() = 0;
signals:
void AddLogEntry(const AzToolsFramework::Logging::LogEntry& entry);
void StatusMessageUpdated(const AZStd::string& message);
void ProcessingComplete();
protected:
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
Uuid m_traceTag;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
}
}
}