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o3de/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.h

53 lines
1.9 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/ProcessingHandler.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/containers/list.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#include <SceneAPI/SceneUI/CommonWidgets/JobWatcher.h>
#endif
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
class SCENE_UI_API ExportJobProcessingHandler : public ProcessingHandler
{
Q_OBJECT
public:
ExportJobProcessingHandler(Uuid traceTag, const AZStd::string& sourceAssetPath, QObject* parent = nullptr);
~ExportJobProcessingHandler() override = default;
void BeginProcessing() override;
private slots:
void OnJobQueryFailed(const char* message);
void OnJobProcessingComplete(const AZStd::string& platform, AZ::u64 jobId, bool success, const AZStd::string& fullLogText);
void OnAllJobsComplete();
private:
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::string m_sourceAssetPath;
AZStd::unique_ptr<JobWatcher> m_jobWatcher;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
} // namespace SceneUI
} // namespace SceneAPI
} // namespace AZ