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o3de/Code/Tools/SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.cpp

88 lines
3.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <QRegExp>
#include <AzCore/Casting/numeric_cast.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <AzToolsFramework/UI/Logging/LogEntry.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/ExportJobProcessingHandler.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
ExportJobProcessingHandler::ExportJobProcessingHandler(Uuid traceTag, const AZStd::string& sourceAssetPath, QObject* parent)
: ProcessingHandler(traceTag, parent)
, m_sourceAssetPath(sourceAssetPath)
{
}
void ExportJobProcessingHandler::BeginProcessing()
{
m_jobWatcher.reset(new JobWatcher(m_sourceAssetPath, m_traceTag));
connect(m_jobWatcher.get(), &JobWatcher::JobProcessingComplete, this, &ExportJobProcessingHandler::OnJobProcessingComplete);
connect(m_jobWatcher.get(), &JobWatcher::AllJobsComplete, this, &ExportJobProcessingHandler::OnAllJobsComplete);
m_jobWatcher->StartMonitoring();
emit StatusMessageUpdated("File processing...");
}
void ExportJobProcessingHandler::OnJobQueryFailed([[maybe_unused]] const char* message)
{
emit StatusMessageUpdated("Processing failed.");
AZ_TracePrintf(Utilities::ErrorWindow, "%s", message);
emit ProcessingComplete();
}
void ExportJobProcessingHandler::OnJobProcessingComplete(const AZStd::string& platform, [[maybe_unused]] AZ::u64 jobId, bool success, const AZStd::string& fullLogText)
{
AZ_TraceContext("Platform", platform);
if (!fullLogText.empty())
{
bool parseResult = AzToolsFramework::Logging::LogEntry::ParseLog(fullLogText.c_str(), aznumeric_cast<AZ::u64>(fullLogText.length()),
[this](const AzToolsFramework::Logging::LogEntry& entry)
{
emit AddLogEntry(entry);
});
if (!parseResult)
{
AZ_TracePrintf(Utilities::ErrorWindow, "Failed to parse log. See Asset Processor for more info.");
}
}
if (success)
{
AZ_TracePrintf(Utilities::SuccessWindow, "Job #%i compiled successfully", jobId);
}
else
{
AZ_TracePrintf(Utilities::ErrorWindow, "Job #%i failed", jobId);
}
}
void ExportJobProcessingHandler::OnAllJobsComplete()
{
emit StatusMessageUpdated("All jobs completed.");
emit ProcessingComplete();
}
}
}
}
#include <Handlers/ProcessingHandlers/moc_ExportJobProcessingHandler.cpp>