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63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/std/parallel/thread.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneUI/Handlers/ProcessingHandlers/AsyncOperationProcessingHandler.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneUI
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{
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AsyncOperationProcessingHandler::AsyncOperationProcessingHandler(Uuid traceTag, AZStd::function<void()> targetFunction, AZStd::function<void()> onComplete, QObject* parent)
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: ProcessingHandler(traceTag, parent)
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, m_operationToRun(targetFunction)
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, m_onComplete(onComplete)
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{
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}
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void AsyncOperationProcessingHandler::BeginProcessing()
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{
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emit StatusMessageUpdated("Waiting for background processes to complete...");
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m_thread.reset(
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new AZStd::thread(
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[this]()
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{
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AZ_TraceContext("Tag", m_traceTag);
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m_operationToRun();
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EBUS_QUEUE_FUNCTION(AZ::TickBus, AZStd::bind(&AsyncOperationProcessingHandler::OnBackgroundOperationComplete, this));
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}
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)
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);
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}
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void AsyncOperationProcessingHandler::OnBackgroundOperationComplete()
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{
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m_thread->detach();
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m_thread.reset(nullptr);
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emit StatusMessageUpdated("Processing complete");
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if (m_onComplete)
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{
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m_onComplete();
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}
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emit ProcessingComplete();
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}
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}
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}
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}
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#include <Handlers/ProcessingHandlers/moc_AsyncOperationProcessingHandler.cpp>
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