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o3de/Code/Tools/SceneAPI/SceneCore/Events/ProcessingResult.cpp

58 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
namespace AZ
{
namespace SceneAPI
{
namespace Events
{
ProcessingResultCombiner::ProcessingResultCombiner()
: m_value(ProcessingResult::Ignored)
{
}
void ProcessingResultCombiner::operator=(ProcessingResult rhs)
{
Combine(rhs);
}
void ProcessingResultCombiner::operator+=(ProcessingResult rhs)
{
Combine(rhs);
}
void ProcessingResultCombiner::Combine(ProcessingResult rhs)
{
switch (rhs)
{
case ProcessingResult::Ignored:
return;
case ProcessingResult::Success:
m_value = m_value != ProcessingResult::Failure ? rhs : ProcessingResult::Failure;
return;
case ProcessingResult::Failure:
m_value = ProcessingResult::Failure;
return;
}
}
ProcessingResult ProcessingResultCombiner::GetResult() const
{
return m_value;
}
} // Events
} // SceneAPI
} // AZ