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o3de/Code/Tools/SceneAPI/SceneCore/Containers/RuleContainer.cpp

165 lines
7.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
namespace AZ
{
namespace SceneAPI
{
namespace Containers
{
size_t RuleContainer::GetRuleCount() const
{
return m_rules.size();
}
AZStd::shared_ptr<DataTypes::IRule> RuleContainer::GetRule(size_t index) const
{
AZ_Assert(index < m_rules.size(), "Cannot get rule. Index %i is out of range.", index);
if (index >= m_rules.size())
{
return nullptr;
}
return m_rules[index];
}
void RuleContainer::AddRule(const AZStd::shared_ptr<DataTypes::IRule>& rule)
{
AZ_Assert(AZStd::find(m_rules.begin(), m_rules.end(), rule) == m_rules.end(), "Unable to add rule as it's already been added.");
m_rules.push_back(rule);
}
void RuleContainer::AddRule(AZStd::shared_ptr<DataTypes::IRule>&& rule)
{
AZ_Assert(AZStd::find(m_rules.begin(), m_rules.end(), rule) == m_rules.end(), "Unable to add rule as it's already been added.");
m_rules.push_back(rule);
}
void RuleContainer::InsertRule(const AZStd::shared_ptr<DataTypes::IRule>& rule, size_t position)
{
AZ_Assert(AZStd::find(m_rules.begin(), m_rules.end(), rule) == m_rules.end(), "Unable to insert rule as it has already been added.");
m_rules.insert(m_rules.begin() + position, rule);
}
void RuleContainer::RemoveRule(size_t index)
{
if (index < m_rules.size())
{
m_rules.erase(m_rules.begin() + index);
}
}
void RuleContainer::RemoveRule(const AZStd::shared_ptr<DataTypes::IRule>& rule)
{
auto it = AZStd::find(m_rules.begin(), m_rules.end(), rule);
if (it != m_rules.end())
{
m_rules.erase(it);
}
}
void RuleContainer::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<RuleContainer>()
->Version(1)
->Field("rules", &RuleContainer::m_rules);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<RuleContainer>("Rule Container", "Description.")
->DataElement(AZ_CRC("ManifestVector", 0x895aa9aa), &RuleContainer::m_rules, "", "Add or remove entries to fine-tune source file processing.")
->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, false)
->Attribute(AZ_CRC("CollectionName", 0xbbc1c898), "Modifiers")
->Attribute(AZ_CRC("ObjectTypeName", 0x6559e0c0), "Modifier")
->ElementAttribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_Hide", 0x32ab90f7));
}
}
// Previously, groups stored the vector of shared pointers of rules. We moved the vector of shared pointers of rules to the RuleContainer and
// groups now have a RuleContainer as a member. This version converter converts from groups holding the vector
bool RuleContainer::VectorToRuleContainerConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
{
int elementIndex = classElement.FindElement(AZ_CRC("rules", 0x899a993c));
if (elementIndex >= 0)
{
AZ::SerializeContext::DataElementNode& rulesElement = classElement.GetSubElement(elementIndex);
// Clone the rule elements.
AZStd::vector<AZ::SerializeContext::DataElementNode> rules;
const int numSubElements = rulesElement.GetNumSubElements();
rules.reserve(numSubElements);
for (int i = 0; i < numSubElements; i++)
{
AZ::SerializeContext::DataElementNode& sharedPtrElement = rulesElement.GetSubElement(i);
if (sharedPtrElement.GetNumSubElements() > 0)
{
AZ::SerializeContext::DataElementNode& ruleElement = sharedPtrElement.GetSubElement(0);
rules.push_back(ruleElement);
}
}
// Remove the original rule vector element.
classElement.RemoveElement(elementIndex);
// Add a new rule container element.
const int ruleContainerIndex = classElement.AddElement<RuleContainer>(context, "rules");
if (ruleContainerIndex >= 0)
{
AZ::SerializeContext::DataElementNode& ruleContainerElement = classElement.GetSubElement(ruleContainerIndex);
// Create a rule vector element.
const int rulesVectorIndex = ruleContainerElement.AddElement<AZStd::vector<AZStd::shared_ptr<DataTypes::IRule>>>(context, "rules");
AZ::SerializeContext::DataElementNode& ruleVectorElement = ruleContainerElement.GetSubElement(rulesVectorIndex);
// Add the copied rules to the rule vector element.
for (SerializeContext::DataElementNode& rule : rules)
{
int valueIndex = ruleVectorElement.AddElement<AZStd::shared_ptr<DataTypes::IRule>>(context, "element");
SerializeContext::DataElementNode& pointerNode = ruleVectorElement.GetSubElement(valueIndex);
pointerNode.AddElement(rule);
}
}
}
return true;
}
} // Containers
} // SceneAPI
} // AZ