Files
o3de/Code/Legacy/CryCommon/crycommon_files.cmake
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

274 lines
6.6 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
CryCommon.cpp
IAudioInterfacesCommonData.h
IAudioSystem.h
ICmdLine.h
IConsole.h
IEntityRenderState.h
IEntityRenderState_info.cpp
IFont.h
IFunctorBase.h
IGem.h
IIndexedMesh.h
IIndexedMesh_info.cpp
ILevelSystem.h
ILocalizationManager.h
LocalizationManagerBus.h
LocalizationManagerBus.inl
ILog.h
IMaterial.h
IMiniLog.h
IMovieSystem.h
IPhysics.h
IPostEffectGroup.h
IProcess.h
IReadWriteXMLSink.h
IRenderAuxGeom.h
IRenderer.h
IRenderMesh.h
ISerialize.h
IShader.h
ISplines.h
IStatObj.h
StatObjBus.h
IStereoRenderer.h
ISurfaceType.h
ISystem.h
ITexture.h
ITimer.h
IValidator.h
IViewSystem.h
IWindowMessageHandler.h
IXml.h
MicrophoneBus.h
physinterface.h
HMDBus.h
VRCommon.h
StereoRendererBus.h
HeightmapUpdateNotificationBus.h
INavigationSystem.h
IMNM.h
SFunctor.h
FunctorBaseFunction.h
FunctorBaseMember.h
stridedptr.h
Options.h
SerializationTypes.h
CryEndian.h
CryRandomInternal.h
Random.h
LCGRandom.h
MTPseudoRandom.cpp
CryTypeInfo.cpp
BaseTypes.h
CompileTimeAssert.h
MemoryAccess.h
AnimKey.h
BitFiddling.h
Common_TypeInfo.cpp
CryArray.h
CryAssert.h
CryCrc32.h
CryCustomTypes.h
CryFile.h
CryFixedString.h
CryHeaders.h
CryHeaders_info.cpp
CryListenerSet.h
CryLegacyAllocator.h
CryName.h
CryPath.h
CryPodArray.h
CrySizer.h
CryString.h
CrySystemBus.h
CryThread.h
CryThreadImpl.h
CryTypeInfo.h
CryVersion.h
FrameProfiler.h
HeapAllocator.h
LegacyAllocator.h
MetaUtils.h
MiniQueue.h
MTPseudoRandom.h
MultiThread.h
MultiThread_Containers.h
NullAudioSystem.h
PNoise3.h
PoolAllocator.h
primitives.h
ProjectDefines.h
Range.h
ScopedVariableSetter.h
SerializeFwd.h
SimpleSerialize.h
smartptr.h
StlUtils.h
StringUtils.h
Synchronization.h
Tarray.h
Timer.h
TimeValue.h
TimeValue_info.h
TypeInfo_decl.h
TypeInfo_impl.h
UnicodeBinding.h
UnicodeEncoding.h
UnicodeFunctions.h
UnicodeIterator.h
VectorMap.h
VectorSet.h
VertexFormats.h
XMLBinaryHeaders.h
RenderBus.h
MainThreadRenderRequestBus.h
Cry_Matrix33.h
Cry_Matrix34.h
Cry_Matrix44.h
Cry_MatrixDiag.h
Cry_Vector4.h
Cry_Camera.h
Cry_Color.h
Cry_Geo.h
Cry_GeoDistance.h
Cry_GeoIntersect.h
Cry_GeoOverlap.h
Cry_Math.h
Cry_Quat.h
Cry_ValidNumber.h
Cry_Vector2.h
Cry_Vector3.h
Cry_XOptimise.h
CryHalf_info.h
CryHalf.inl
MathConversion.h
Cry_HWMatrix.h
Cry_HWVector3.h
AndroidSpecific.h
AppleSpecific.h
CryAssert_Android.h
CryAssert_impl.h
CryAssert_iOS.h
CryAssert_Linux.h
CryAssert_Mac.h
CryLibrary.cpp
CryLibrary.h
CryThread_dummy.h
CryThread_pthreads.h
CryThread_windows.h
CryThreadImpl_pthreads.h
CryThreadImpl_windows.h
CryWindows.h
Linux32Specific.h
Linux64Specific.h
Linux_Win32Wrapper.h
LinuxSpecific.h
LoadScreenBus.h
MacSpecific.h
platform.h
platform_impl.cpp
Win32specific.h
Win64specific.h
LyShine/IDraw2d.h
LyShine/ILyShine.h
LyShine/ISprite.h
LyShine/IRenderGraph.h
LyShine/UiAssetTypes.h
LyShine/UiComponentTypes.h
LyShine/UiBase.h
LyShine/UiEntityContext.h
LyShine/UiLayoutCellBase.h
LyShine/UiSerializeHelpers.h
LyShine/Animation/IUiAnimation.h
LyShine/Bus/UiAnimateEntityBus.h
LyShine/Bus/UiAnimationBus.h
LyShine/Bus/UiButtonBus.h
LyShine/Bus/UiCanvasBus.h
LyShine/Bus/UiCanvasManagerBus.h
LyShine/Bus/UiCanvasUpdateNotificationBus.h
LyShine/Bus/UiCheckboxBus.h
LyShine/Bus/UiCursorBus.h
LyShine/Bus/UiDraggableBus.h
LyShine/Bus/UiDropdownBus.h
LyShine/Bus/UiDropdownOptionBus.h
LyShine/Bus/UiDropTargetBus.h
LyShine/Bus/UiDynamicLayoutBus.h
LyShine/Bus/UiDynamicScrollBoxBus.h
LyShine/Bus/UiEditorBus.h
LyShine/Bus/UiEditorCanvasBus.h
LyShine/Bus/UiEditorChangeNotificationBus.h
LyShine/Bus/UiElementBus.h
LyShine/Bus/UiEntityContextBus.h
LyShine/Bus/UiFaderBus.h
LyShine/Bus/UiFlipbookAnimationBus.h
LyShine/Bus/UiGameEntityContextBus.h
LyShine/Bus/UiImageBus.h
LyShine/Bus/UiImageSequenceBus.h
LyShine/Bus/UiIndexableImageBus.h
LyShine/Bus/UiInitializationBus.h
LyShine/Bus/UiInteractableActionsBus.h
LyShine/Bus/UiInteractableBus.h
LyShine/Bus/UiInteractableStatesBus.h
LyShine/Bus/UiInteractionMaskBus.h
LyShine/Bus/UiLayoutBus.h
LyShine/Bus/UiLayoutCellBus.h
LyShine/Bus/UiLayoutCellDefaultBus.h
LyShine/Bus/UiLayoutColumnBus.h
LyShine/Bus/UiLayoutControllerBus.h
LyShine/Bus/UiLayoutFitterBus.h
LyShine/Bus/UiLayoutGridBus.h
LyShine/Bus/UiLayoutManagerBus.h
LyShine/Bus/UiLayoutRowBus.h
LyShine/Bus/UiMarkupButtonBus.h
LyShine/Bus/UiMaskBus.h
LyShine/Bus/UiNavigationBus.h
LyShine/Bus/UiParticleEmitterBus.h
LyShine/Bus/UiRadioButtonBus.h
LyShine/Bus/UiRadioButtonCommunicationBus.h
LyShine/Bus/UiRadioButtonGroupBus.h
LyShine/Bus/UiRadioButtonGroupCommunicationBus.h
LyShine/Bus/UiRenderBus.h
LyShine/Bus/UiRenderControlBus.h
LyShine/Bus/UiScrollableBus.h
LyShine/Bus/UiScrollBarBus.h
LyShine/Bus/UiScrollBoxBus.h
LyShine/Bus/UiScrollerBus.h
LyShine/Bus/UiSliderBus.h
LyShine/Bus/UiSpawnerBus.h
LyShine/Bus/UiSystemBus.h
LyShine/Bus/UiTextBus.h
LyShine/Bus/UiTextInputBus.h
LyShine/Bus/UiTooltipBus.h
LyShine/Bus/UiTooltipDataPopulatorBus.h
LyShine/Bus/UiTooltipDisplayBus.h
LyShine/Bus/UiTransform2dBus.h
LyShine/Bus/UiTransformBus.h
LyShine/Bus/UiVisualBus.h
LyShine/Bus/Sprite/UiSpriteBus.h
LyShine/Bus/World/UiCanvasOnMeshBus.h
LyShine/Bus/World/UiCanvasRefBus.h
LyShine/Bus/Tools/UiSystemToolsBus.h
Maestro/Bus/EditorSequenceAgentComponentBus.h
Maestro/Bus/EditorSequenceBus.h
Maestro/Bus/EditorSequenceComponentBus.h
Maestro/Bus/SequenceComponentBus.h
Maestro/Bus/SequenceAgentComponentBus.h
Maestro/Types/AnimNodeType.h
Maestro/Types/AnimParamType.h
Maestro/Types/AnimValue.h
Maestro/Types/AnimValueType.h
Maestro/Types/AssetBlendKey.h
Maestro/Types/AssetBlends.h
Maestro/Types/SequenceType.h
StaticInstance.h
WinBase.cpp
)