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60 lines
2.6 KiB
C++
60 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <GameState/GameState.h>
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#include <ISystem.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace GameStateSamples
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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//! Game state that is active while a level is loading.
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class GameStateLevelLoading : public GameState::IGameState
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, public ISystemEventListener
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{
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public:
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////////////////////////////////////////////////////////////////////////////////////////////
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// Allocator
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AZ_CLASS_ALLOCATOR(GameStateLevelLoading, AZ::SystemAllocator, 0);
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////////////////////////////////////////////////////////////////////////////////////////////
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// Type Info
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AZ_RTTI(GameStateLevelLoading, "{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState);
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Default constructor
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GameStateLevelLoading() = default;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Default destructor
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~GameStateLevelLoading() override = default;
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protected:
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref GameState::GameState::OnEnter
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void OnEnter() override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref GameState::GameState::OnExit
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void OnExit() override;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! \ref ISystemEventListener::OnSystemEvent
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void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override;
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};
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} // namespace GameStateSamples
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// Include the implementation inline so the class can be instantiated outside of the gem.
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#include <GameStateSamples/GameStateLevelLoading.inl>
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