You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Editor/ResolutionSettingItemWidget...

139 lines
4.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ResolutionSettingItemWidget.h"
#include <Source/Editor/ui_ResolutionSettingItemWidget.h>
#include <BuilderSettings/PresetSettings.h>
#include <QComboBox>
#include <QSpinBox>
namespace ImageProcessingAtomEditor
{
using namespace ImageProcessingAtom;
ResolutionSettingItemWidget::ResolutionSettingItemWidget(ResoultionWidgetType type, QWidget* parent /*= nullptr*/)
: QWidget(parent)
, m_ui(new Ui::ResolutionSettingItemWidget)
{
m_ui->setupUi(this);
m_type = type;
EditorInternalNotificationBus::Handler::BusConnect();
}
ResolutionSettingItemWidget::~ResolutionSettingItemWidget()
{
EditorInternalNotificationBus::Handler::BusDisconnect();
}
void ResolutionSettingItemWidget::Init(AZStd::string platform, EditorTextureSetting* editorTextureSetting)
{
m_platform = platform;
m_editorTextureSetting = editorTextureSetting;
m_textureSetting = &m_editorTextureSetting->m_settingsMap[m_platform];
m_preset = BuilderSettingManager::Instance()->GetPreset(m_textureSetting->m_preset, platform);
SetupResolutionInfo();
RefreshUI();
if (m_type == ResoultionWidgetType::TexturePropety)
{
m_ui->formatLabel->show();
m_ui->formatComboBox->hide();
}
else
{
m_ui->formatLabel->hide();
m_ui->formatComboBox->show();
QObject::connect(m_ui->formatComboBox, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &ResolutionSettingItemWidget::OnChangeFormat);
}
QObject::connect(m_ui->downResSpinBox, static_cast<void(QSpinBox::*)(int)>(&QSpinBox::valueChanged), this, &ResolutionSettingItemWidget::OnChangeDownRes);
}
void ResolutionSettingItemWidget::RefreshUI()
{
m_ui->platformLabel->setText(EditorHelper::ToReadablePlatformString(m_platform).c_str());
m_ui->downResSpinBox->setRange(m_minReduce, m_maxReduce);
int clampedReduce = AZStd::min<int>(AZStd::max<int>(m_textureSetting->m_sizeReduceLevel, s_MinReduceLevel), s_MaxReduceLevel);
auto it = m_resolutionInfos.begin();
it = AZStd::next(it, clampedReduce);
m_ui->downResSpinBox->setValue(it->reduce);
QString finalResolution;
if (it->arrayCount > 1)
{
finalResolution = QString("%1 x %2 x %3").arg(QString::number(it->width), QString::number(it->height), QString::number(it->arrayCount));
}
else
{
finalResolution = QString("%1 x %2").arg(QString::number(it->width), QString::number(it->height));
}
m_ui->sizeLabel->setText(finalResolution);
QString finalFormat = GetFinalFormat(m_textureSetting->m_preset);
if (m_type == ResoultionWidgetType::TexturePropety)
{
m_ui->formatLabel->setText(finalFormat);
}
else
{
SetupFormatComboBox();
m_ui->formatComboBox->setCurrentText(finalFormat);
}
}
void ResolutionSettingItemWidget::SetupResolutionInfo()
{
m_resolutionInfos = m_editorTextureSetting->GetResolutionInfo(m_platform, m_minReduce, m_maxReduce);
}
void ResolutionSettingItemWidget::OnChangeDownRes(int downRes)
{
if ((unsigned int)downRes >= m_minReduce && (unsigned int)downRes <= m_maxReduce)
{
m_textureSetting->m_sizeReduceLevel = downRes;
RefreshUI();
EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, false, m_platform);
}
}
QString ResolutionSettingItemWidget::GetFinalFormat([[maybe_unused]] const ImageProcessingAtom::PresetName& preset)
{
if (m_preset && m_preset->m_pixelFormat >= 0 && m_preset->m_pixelFormat < ePixelFormat_Count)
{
return EditorHelper::s_PixelFormatString[m_preset->m_pixelFormat];
}
return QString();
}
void ResolutionSettingItemWidget::SetupFormatComboBox()
{
m_ui->formatComboBox->clear();
}
void ResolutionSettingItemWidget::OnChangeFormat([[maybe_unused]] int index)
{
bool oldState = m_ui->formatComboBox->blockSignals(true);
m_ui->formatComboBox->blockSignals(oldState);
}
void ResolutionSettingItemWidget::OnEditorSettingsChanged(bool needRefresh, const AZStd::string& /*platform*/)
{
if (needRefresh)
{
m_preset = BuilderSettingManager::Instance()->GetPreset(m_textureSetting->m_preset, m_platform);
SetupResolutionInfo();
RefreshUI();
}
}
}//namespace ImageProcessingAtomEditor
#include <Source/Editor/moc_ResolutionSettingItemWidget.cpp>