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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImageToProcess.h

80 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/ImageProcessing/PixelFormats.h>
#include <Atom/ImageProcessing/ImageObject.h>
#include <Compressors/Compressor.h>
#include <ImageBuilderBaseType.h>
namespace ImageProcessingAtom
{
class ImageToProcess
{
private:
IImageObjectPtr m_img;
ICompressor::CompressOption m_compressOption;
private:
ImageToProcess(const ImageToProcess&);
public:
ImageToProcess(IImageObjectPtr img)
{
m_img = img;
}
~ImageToProcess()
{
}
void Set(IImageObjectPtr img)
{
m_img = img;
}
IImageObjectPtr Get() const
{
return m_img;
}
ICompressor::CompressOption& GetCompressOption()
{
return m_compressOption;
}
void SetCompressOption(const ICompressor::CompressOption& compressOption)
{
m_compressOption = compressOption;
}
public:
// ---------------------------------------------------------------------------------
//! can be used to compress, requires a preset
void ConvertFormat(EPixelFormat fmtTo);
void ConvertFormatUncompressed(EPixelFormat fmtTo);
// ---------------------------------------------------------------------------------
// Arguments:
// bDeGamma - apply de-gamma correction
bool GammaToLinearRGBA32F(bool bDeGamma);
void LinearToGamma();
// ---------------------------------------------------------------------------------
// Tools for A32B32G32R32F
void CreateHighPass(uint32 dwMipDown);
void CreateColorChart();
//convert various original cubemap layouts to new layout
bool ConvertCubemapLayout(CubemapLayoutType newLayout);
};
}// namespace ImageProcessingAtom