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80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/ImageProcessing/PixelFormats.h>
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#include <Atom/ImageProcessing/ImageObject.h>
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#include <Compressors/Compressor.h>
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#include <ImageBuilderBaseType.h>
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namespace ImageProcessingAtom
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{
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class ImageToProcess
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{
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private:
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IImageObjectPtr m_img;
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ICompressor::CompressOption m_compressOption;
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private:
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ImageToProcess(const ImageToProcess&);
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public:
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ImageToProcess(IImageObjectPtr img)
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{
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m_img = img;
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}
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~ImageToProcess()
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{
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}
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void Set(IImageObjectPtr img)
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{
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m_img = img;
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}
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IImageObjectPtr Get() const
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{
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return m_img;
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}
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ICompressor::CompressOption& GetCompressOption()
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{
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return m_compressOption;
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}
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void SetCompressOption(const ICompressor::CompressOption& compressOption)
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{
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m_compressOption = compressOption;
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}
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public:
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// ---------------------------------------------------------------------------------
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//! can be used to compress, requires a preset
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void ConvertFormat(EPixelFormat fmtTo);
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void ConvertFormatUncompressed(EPixelFormat fmtTo);
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// ---------------------------------------------------------------------------------
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// Arguments:
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// bDeGamma - apply de-gamma correction
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bool GammaToLinearRGBA32F(bool bDeGamma);
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void LinearToGamma();
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// ---------------------------------------------------------------------------------
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// Tools for A32B32G32R32F
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void CreateHighPass(uint32 dwMipDown);
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void CreateColorChart();
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//convert various original cubemap layouts to new layout
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bool ConvertCubemapLayout(CubemapLayoutType newLayout);
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};
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}// namespace ImageProcessingAtom
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