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320 lines
13 KiB
C++
320 lines
13 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ImageBuilderComponent.h>
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#include <AzCore/std/string/conversions.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#include <AzCore/Debug/Trace.h>
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#include <BuilderSettings/BuilderSettingManager.h>
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#include <BuilderSettings/CubemapSettings.h>
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#include <ImageLoader/ImageLoaders.h>
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#include <Processing/ImageAssetProducer.h>
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#include <Processing/ImageConvert.h>
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#include <Processing/ImageToProcess.h>
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#include <Processing/PixelFormatInfo.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <QFile>
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#include <AzQtComponents/Utilities/QtPluginPaths.h>
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#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
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#include <Atom/RPI.Reflect/Image/StreamingImageAssetHandler.h>
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#include <Atom/RPI.Reflect/Image/ImageMipChainAsset.h>
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namespace ImageProcessingAtom
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{
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BuilderPluginComponent::BuilderPluginComponent()
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{
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// AZ Components should only initialize their members to null and empty in constructor
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// after construction, they may be deserialized from file.
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}
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BuilderPluginComponent::~BuilderPluginComponent()
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{
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}
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void BuilderPluginComponent::Init()
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{
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}
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void BuilderPluginComponent::Activate()
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{
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//load qt plugins for some image file formats support
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AzQtComponents::PrepareQtPaths();
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// create and initialize BuilderSettingManager once since it's will be used for image conversion
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BuilderSettingManager::CreateInstance();
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auto outcome = BuilderSettingManager::Instance()->LoadConfig();
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AZ_Error("Image Processing", outcome.IsSuccess(), "Failed to load Atom image builder settings.");
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if (!outcome.IsSuccess())
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{
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return;
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}
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// Activate is where you'd perform registration with other objects and systems.
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// Since we want to register our builder, we do that here:
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Atom Image Builder";
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for (int i = 0; i < s_TotalSupportedImageExtensions; i++)
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{
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern(s_SupportedImageExtensions[i], AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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}
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builderDescriptor.m_busId = azrtti_typeid<ImageBuilderWorker>();
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builderDescriptor.m_createJobFunction = AZStd::bind(&ImageBuilderWorker::CreateJobs, &m_imageBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&ImageBuilderWorker::ProcessJob, &m_imageBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_version = 23; // [ATOM-14022]
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builderDescriptor.m_analysisFingerprint = ImageProcessingAtom::BuilderSettingManager::Instance()->GetAnalysisFingerprint();
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m_imageBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
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m_assetHandlers.emplace_back(AZ::RPI::MakeAssetHandler<AZ::RPI::ImageMipChainAssetHandler>());
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m_assetHandlers.emplace_back(AZ::RPI::MakeAssetHandler<AZ::RPI::StreamingImageAssetHandler>());
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ImageProcessingRequestBus::Handler::BusConnect();
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ImageBuilderRequestBus::Handler::BusConnect();
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}
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void BuilderPluginComponent::Deactivate()
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{
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ImageProcessingRequestBus::Handler::BusDisconnect();
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ImageBuilderRequestBus::Handler::BusDisconnect();
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m_imageBuilder.BusDisconnect();
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BuilderSettingManager::DestroyInstance();
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CPixelFormats::DestroyInstance();
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}
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void BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
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{
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// components also get Reflect called automatically
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// this is your opportunity to perform static reflection or type registration of any types you want the serializer to know about
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<BuilderPluginComponent, AZ::Component>()
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->Version(0)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
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;
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}
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BuilderSettingManager::Reflect(context);
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BuilderSettings::Reflect(context);
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MultiplatformPresetSettings::Reflect(context);
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PresetSettings::Reflect(context);
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CubemapSettings::Reflect(context);
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MipmapSettings::Reflect(context);
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TextureSettings::Reflect(context);
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}
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void BuilderPluginComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("ImagerBuilderPluginService", 0x6dc0db6e));
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}
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void BuilderPluginComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("ImagerBuilderPluginService", 0x6dc0db6e));
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}
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IImageObjectPtr BuilderPluginComponent::LoadImage(const AZStd::string& filePath)
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{
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return IImageObjectPtr(LoadImageFromFile(filePath));
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}
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IImageObjectPtr BuilderPluginComponent::LoadImagePreview(const AZStd::string& filePath)
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{
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IImageObjectPtr image(LoadImageFromFile(filePath));
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if (image)
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{
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ImageToProcess imageToProcess(image);
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imageToProcess.ConvertFormat(ePixelFormat_R8G8B8A8);
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return imageToProcess.Get();
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}
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return image;
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}
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IImageObjectPtr BuilderPluginComponent::CreateImage(
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AZ::u32 width,
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AZ::u32 height,
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AZ::u32 maxMipCount,
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EPixelFormat pixelFormat)
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{
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IImageObjectPtr image(IImageObject::CreateImage(width, height, maxMipCount, pixelFormat));
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return image;
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}
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AZStd::vector<AssetBuilderSDK::JobProduct> BuilderPluginComponent::ConvertImageObject(
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IImageObjectPtr imageObject,
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const AZStd::string& presetName,
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const AZStd::string& platformName,
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const AZStd::string& outputDir,
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const AZ::Data::AssetId& sourceAssetId,
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const AZStd::string& sourceAssetName)
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{
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AZStd::vector<AssetBuilderSDK::JobProduct> outProducts;
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AZStd::string_view presetFilePath;
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const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(presetName, platformName, &presetFilePath);
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if (preset == nullptr)
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{
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AZ_Assert(false, "Cannot find preset with name %s.", presetName.c_str());
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return outProducts;
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}
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AZStd::unique_ptr<ImageConvertProcessDescriptor> desc = AZStd::make_unique<ImageConvertProcessDescriptor>();
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TextureSettings& textureSettings = desc->m_textureSetting;
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textureSettings.m_preset = preset->m_uuid;
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desc->m_inputImage = imageObject;
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desc->m_presetSetting = *preset;
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desc->m_isPreview = false;
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desc->m_platform = platformName;
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desc->m_filePath = presetFilePath;
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desc->m_isStreaming = BuilderSettingManager::Instance()->GetBuilderSetting(platformName)->m_enableStreaming;
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desc->m_imageName = sourceAssetName;
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desc->m_outputFolder = outputDir;
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desc->m_sourceAssetId = sourceAssetId;
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// Create an image convert process
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ImageConvertProcess process(AZStd::move(desc));
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process.ProcessAll();
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bool result = process.IsSucceed();
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if (result)
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{
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process.GetAppendOutputProducts(outProducts);
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}
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return outProducts;
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}
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bool BuilderPluginComponent::DoesSupportPlatform(const AZStd::string& platformId)
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{
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return ImageProcessingAtom::BuilderSettingManager::Instance()->DoesSupportPlatform(platformId);
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}
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bool BuilderPluginComponent::IsPresetFormatSquarePow2(const AZStd::string& presetName, const AZStd::string& platformName)
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{
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AZStd::string_view filePath;
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const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(presetName, platformName, &filePath);
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if (preset == nullptr)
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{
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AZ_Assert(false, "Cannot find preset with name %s.", presetName.c_str());
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return false;
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}
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const PixelFormatInfo* info = CPixelFormats::GetInstance().GetPixelFormatInfo(preset->m_pixelFormat);
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return info->bSquarePow2;
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}
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void ImageBuilderWorker::ShutDown()
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{
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// it is important to note that this will be called on a different thread than your process job thread
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m_isShuttingDown = true;
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}
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// this happens early on in the file scanning pass
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// this function should consistently always create the same jobs, and should do no checking whether the job is up to date or not - just be consistent.
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void ImageBuilderWorker::CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response)
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{
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if (m_isShuttingDown)
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{
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response.m_result = AssetBuilderSDK::CreateJobsResultCode::ShuttingDown;
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return;
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}
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// Get the extension of the file
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AZStd::string ext;
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AzFramework::StringFunc::Path::GetExtension(request.m_sourceFile.c_str(), ext, false);
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AZStd::to_upper(ext.begin(), ext.end());
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// We process the same file for all platforms
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for (const AssetBuilderSDK::PlatformInfo& platformInfo : request.m_enabledPlatforms)
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{
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if (ImageProcessingAtom::BuilderSettingManager::Instance()->DoesSupportPlatform(platformInfo.m_identifier))
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{
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AssetBuilderSDK::JobDescriptor descriptor;
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descriptor.m_jobKey = ext + " Atom Compile";
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descriptor.SetPlatformIdentifier(platformInfo.m_identifier.c_str());
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descriptor.m_critical = false;
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response.m_createJobOutputs.push_back(descriptor);
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}
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}
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response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
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return;
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}
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// later on, this function will be called for jobs that actually need doing.
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// the request will contain the CreateJobResponse you constructed earlier, including any keys and values you placed into the hash table
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void ImageBuilderWorker::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response)
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{
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// Before we begin, let's make sure we are not meant to abort.
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AssetBuilderSDK::JobCancelListener jobCancelListener(request.m_jobId);
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AZStd::vector<AZStd::string> productFilepaths;
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bool imageProcessingSuccessful = false;
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bool needConversion = true;
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// Do conversion and get exported file's path
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if (needConversion)
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{
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AZ_TracePrintf(AssetBuilderSDK::InfoWindow, "Performing image conversion: %s\n", request.m_fullPath.c_str());
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ImageConvertProcess* process = CreateImageConvertProcess(request.m_fullPath, request.m_tempDirPath,
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request.m_jobDescription.GetPlatformIdentifier(), response.m_outputProducts);
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if (process != nullptr)
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{
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//the process can be stopped if the job is cancelled or the worker is shutting down
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while (!process->IsFinished() && !m_isShuttingDown && !jobCancelListener.IsCancelled())
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{
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process->UpdateProcess();
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}
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//get process result
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imageProcessingSuccessful = process->IsSucceed();
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if (imageProcessingSuccessful)
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{
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process->GetAppendOutputProducts(response.m_outputProducts);
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}
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delete process;
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}
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else
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{
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imageProcessingSuccessful = false;
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}
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}
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if (imageProcessingSuccessful)
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{
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
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}
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else
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{
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if (m_isShuttingDown)
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{
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AZ_TracePrintf(AssetBuilderSDK::ErrorWindow, "Cancelled job %s because shutdown was requested.\n", request.m_fullPath.c_str());
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Cancelled;
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}
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else if (jobCancelListener.IsCancelled())
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{
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AZ_TracePrintf(AssetBuilderSDK::ErrorWindow, "Cancelled was requested for job %s.\n", request.m_fullPath.c_str());
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Cancelled;
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}
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else
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{
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AZ_TracePrintf(AssetBuilderSDK::ErrorWindow, "Unexpected error during processing job %s.\n", request.m_fullPath.c_str());
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Failed;
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}
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}
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}
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} // namespace ImageProcessingAtom
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