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51 lines
2.0 KiB
C++
51 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ResolutionSettingWidget.h"
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#include <Source/Editor/ui_ResolutionSettingWidget.h>
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#include <QVBoxLayout>
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namespace ImageProcessingAtomEditor
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{
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using namespace ImageProcessingAtom;
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ResolutionSettingWidget::ResolutionSettingWidget(ResoultionWidgetType type, EditorTextureSetting& textureSetting, QWidget* parent /*= nullptr*/)
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: QWidget(parent)
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, m_ui(new Ui::ResolutionSettingWidget)
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, m_textureSetting(&textureSetting)
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{
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m_ui->setupUi(this);
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m_type = type;
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//Put default platform in the first row
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ResolutionSettingItemWidget* item = new ResolutionSettingItemWidget(ResoultionWidgetType::TexturePropety, this);
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item->Init(BuilderSettingManager::s_defaultPlatform, m_textureSetting);
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m_ui->listLayout->addWidget(item);
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//Add the other platforms in the list
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for (auto& it : m_textureSetting->m_settingsMap)
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{
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AZStd::string platform = it.first;
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if (platform != BuilderSettingManager::s_defaultPlatform)
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{
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ResolutionSettingItemWidget* item2 = new ResolutionSettingItemWidget(ResoultionWidgetType::TexturePropety, this);
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item2->Init(platform, m_textureSetting);
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m_ui->listLayout->addWidget(item2);
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}
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}
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// Tooltips
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m_ui->downResLabel->setToolTip(QString("Adjust the resolution based on the target platform. \
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Use this setting to preserve the resolution of a source file even though it appears smaller in the game. \
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Select 0 to preserve the original size or 5 for the maximum reduction."));
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}
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ResolutionSettingWidget::~ResolutionSettingWidget()
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{
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}
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}//namespace ImageProcessingAtomEditor
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#include <Source/Editor/moc_ResolutionSettingWidget.cpp>
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