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117 lines
3.9 KiB
C++
117 lines
3.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <ImageBuilderBaseType.h>
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namespace ImageProcessingAtom
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{
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// note: O3DE is right hand Z up coordinate
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// please don't change the order of the enum since we are using it to match the face id defined in AMD's CubemapGen
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// and they are using left hand Y up coordinate
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enum CubemapFace
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{
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FaceLeft = 0,
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FaceRight,
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FaceFront,
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FaceBack,
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FaceTop,
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FaceBottom,
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FaceCount
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};
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//we are treating the orientation of faces in 4x3 layout as the original direction.
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enum class CubemapFaceDirection
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{
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DirNoRotation = 0,
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DirRotateLeft90,
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DirRotateRight90,
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DirRotate180,
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DirMirrorHorizontal
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};
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//this class contains information to descript a cubemap layout
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class CubemapLayoutInfo
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{
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public:
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struct FaceInfo
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{
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AZ::u8 row;
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AZ::u8 column;
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CubemapFaceDirection direction;
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};
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//rows and columns of how cubemap's faces laid
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AZ::u8 m_rows;
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AZ::u8 m_columns;
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//the type of this layout info for
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CubemapLayoutType m_type;
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//the index of row and column where all the faces located
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FaceInfo m_faceInfos[FaceCount];
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CubemapLayoutInfo();
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void SetFaceInfo(CubemapFace face, AZ::u8 row, AZ::u8 col, CubemapFaceDirection dir);
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};
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//class to help doing operations with faces for an image as cubemap
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class CubemapLayout
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{
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public:
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//create a cubemapLayout object for the image. It can be used later to get image information as a cubemap
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static CubemapLayout* CreateCubemapLayout(IImageObjectPtr image);
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//get layout info for input layout type
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static CubemapLayoutInfo* GetCubemapLayoutInfo(CubemapLayoutType type);
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//get layout info for input image based on its size
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static CubemapLayoutInfo* GetCubemapLayoutInfo(IImageObjectPtr image);
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//public functions to get faces information for associated image
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AZ::u32 GetFaceSize();
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//get the rect where the face in the image
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void GetRectForFace(AZ::u32 mip, CubemapFace face, QRect& outRect);
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CubemapLayoutInfo* GetLayoutInfo();
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//set/get pixels' data from/to specific face. only works for mip 0
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void GetFaceData(CubemapFace face, void* outBuffer, AZ::u32& outSize);
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void SetFaceData(CubemapFace face, void* dataBuffer, AZ::u32 dataSize);
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//get the face's direction
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CubemapFaceDirection GetFaceDirection(CubemapFace face);
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//get memory for a face from Image data. only works for CubemapLayoutVertical since its memory for each face is continuous
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void* GetFaceMemBuffer(AZ::u32 mip, CubemapFace face, AZ::u32& outPitch);
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void SetToFaceMemBuffer(AZ::u32 mip, CubemapFace face, void* dataBuffer);
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private:
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//information for all supported cubemap layouts
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static CubemapLayoutInfo s_layoutList[CubemapLayoutTypeCount];
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//the image associated for this CubemapLayout
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IImageObjectPtr m_image;
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//the layout information of m_image
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CubemapLayoutInfo* m_info;
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//the size of the cubemap's face (which is square and power of 2).
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uint32 m_faceSize;
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//private constructor. User should always use CreateCubemapLayout create a layout for an image object
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CubemapLayout();
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//initialize information of all available cubemap layouts
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static void InitCubemapLayoutInfos();
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};
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// Helper function to convert Latitude-longitude map to cubemap
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bool IsValidLatLongMap(IImageObjectPtr latitudeMap);
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IImageObjectPtr ConvertLatLongMapToCubemap(IImageObjectPtr latitudeMap);
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}//end namspace ImageProcessing
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