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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Converters/AlphaCoverage.cpp

115 lines
4.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Processing/ImageObjectImpl.h>
#include <Processing/ImageConvert.h>
#include <Processing/PixelFormatInfo.h>
#include <Converters/PixelOperation.h>
///////////////////////////////////////////////////////////////////////////////////
//functions for maintaining alpha coverage.
namespace ImageProcessingAtom
{
void CImageObject::TransferAlphaCoverage(const TextureSettings* textureSetting, const IImageObjectPtr srcImg)
{
EPixelFormat srcFmt = srcImg->GetPixelFormat();
//both this image and src image need to be uncompressed
if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat)
|| !CPixelFormats::GetInstance().IsPixelFormatUncompressed(srcFmt))
{
AZ_Assert(false, "Both source image and dest image need to be uncompressed");
return;
}
const float fAlphaRef = 0.5f; // Seems to give good overall results
const float fDesiredAlphaCoverage = srcImg->ComputeAlphaCoverage(0, fAlphaRef);
//create pixel operation function
IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat);
//get count of bytes per pixel
AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8;
for (uint32 mip = 0; mip < GetMipCount(); mip++)
{
const float fAlphaOffset = textureSetting->ComputeMIPAlphaOffset(mip);
const float fAlphaScale = ComputeAlphaCoverageScaleFactor(mip, fDesiredAlphaCoverage, fAlphaRef);
AZ::u8* pixelBuf = m_mips[mip]->m_pData;
const AZ::u32 pixelCount = GetPixelCount(mip);
for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
{
float r, g, b, a;
pixelOp->GetRGBA(pixelBuf, r, g, b, a);
a = AZ::GetMin(a * fAlphaScale + fAlphaOffset, 1.0f);
pixelOp->SetRGBA(pixelBuf, r, g, b, a);
}
}
}
float CImageObject::ComputeAlphaCoverageScaleFactor(AZ::u32 mip, float fDesiredCoverage, float fAlphaRef) const
{
float minAlphaRef = 0.0f;
float maxAlphaRef = 1.0f;
float midAlphaRef = 0.5f;
// Find best alpha test reference value using a binary search
for (int i = 0; i < 10; i++)
{
const float currentCoverage = ComputeAlphaCoverage(mip, midAlphaRef);
if (currentCoverage > fDesiredCoverage)
{
minAlphaRef = midAlphaRef;
}
else if (currentCoverage < fDesiredCoverage)
{
maxAlphaRef = midAlphaRef;
}
else
{
break;
}
midAlphaRef = (minAlphaRef + maxAlphaRef) * 0.5f;
}
return fAlphaRef / midAlphaRef;
}
float CImageObject::ComputeAlphaCoverage(AZ::u32 mip, float fAlphaRef) const
{
//This function only works with uncompressed image
if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat))
{
AZ_Assert(false, "This image need to be uncompressed");
return 0;
}
uint32 coverage = 0;
//create pixel operation function
IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat);
//get count of bytes per pixel
AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8;
AZ::u8* pixelBuf = m_mips[mip]->m_pData;
const AZ::u32 pixelCount = GetPixelCount(mip);
for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
{
float r, g, b, a;
pixelOp->GetRGBA(pixelBuf, r, g, b, a);
coverage += a > fAlphaRef;
}
return (float)coverage / (float)(pixelCount);
}
} // namespace ImageProcessingAtom