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o3de/Code/Tools/SceneAPI
Tommy Walton 7188529652
Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336)
* Average incoming skin influences when multiple vertices have been welded. This is one option which will average out the weights even if two welded vertices have differing boneIds, but we probably also need to add the influences earlier in the process and enforce a process where the vertices do not get welded if they have influences with differing boneIds

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Move skin influences from MeshBuilderSkinningInfo to the vertex attribute layers so they are considered when choosing which vertices can be welded and so they are not duplicated when compatible vertices have been welded

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Updating unit tests

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Remove unused functions

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Update based on feedback from burelc

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
..
SDKWrapper Changes to SDK wrappers and functions to allow more flexible scene file processing (#3112) 4 years ago
SceneBuilder Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
SceneCore Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336) 4 years ago
SceneData {lyn2264} Adding Python API for Actor Group (#6064) 4 years ago
SceneUI Set window flags so the processing overlay widget always appears on top. 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago