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o3de/Code/Editor/EditMode/DeepSelection.cpp

139 lines
3.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "DeepSelection.h"
// Editor
#include "Objects/BaseObject.h"
//! Functor for sorting selected objects on deep selection mode.
struct NearDistance
{
NearDistance(){}
bool operator()(const CDeepSelection::RayHitObject& lhs, const CDeepSelection::RayHitObject& rhs) const
{
return lhs.distance < rhs.distance;
}
};
//-----------------------------------------------------------------------------
CDeepSelection::CDeepSelection()
: m_Mode(DSM_NONE)
, m_previousMode(DSM_NONE)
, m_CandidateObjectCount(0)
, m_CurrentSelectedPos(-1)
{
m_LastPickPoint = QPoint(-1, -1);
}
//-----------------------------------------------------------------------------
CDeepSelection::~CDeepSelection()
{
}
//-----------------------------------------------------------------------------
void CDeepSelection::Reset(bool bResetLastPick)
{
for (int i = 0; i < m_CandidateObjectCount; ++i)
{
m_RayHitObjects[i].object->ClearFlags(OBJFLAG_NO_HITTEST);
}
m_CandidateObjectCount = 0;
m_CurrentSelectedPos = -1;
m_RayHitObjects.clear();
if (bResetLastPick)
{
m_LastPickPoint = QPoint(-1, -1);
}
}
//-----------------------------------------------------------------------------
void CDeepSelection::AddObject(float distance, CBaseObject* pObj)
{
m_RayHitObjects.push_back(RayHitObject(distance, pObj));
}
//-----------------------------------------------------------------------------
bool CDeepSelection::OnCycling (const QPoint& pt)
{
QPoint diff = m_LastPickPoint - pt;
LONG epsilon = 2;
m_LastPickPoint = pt;
if (abs(diff.x()) < epsilon && abs(diff.y()) < epsilon)
{
return true;
}
else
{
return false;
}
}
//-----------------------------------------------------------------------------
void CDeepSelection::ExcludeHitTest(int except)
{
int nExcept = except % m_CandidateObjectCount;
for (int i = 0; i < m_CandidateObjectCount; ++i)
{
m_RayHitObjects[i].object->SetFlags(OBJFLAG_NO_HITTEST);
}
m_RayHitObjects[nExcept].object->ClearFlags(OBJFLAG_NO_HITTEST);
}
//-----------------------------------------------------------------------------
int CDeepSelection::CollectCandidate(float fMinDistance, float fRange)
{
m_CandidateObjectCount = 0;
if (!m_RayHitObjects.empty())
{
std::sort(m_RayHitObjects.begin(), m_RayHitObjects.end(), NearDistance());
for (std::vector<CDeepSelection::RayHitObject>::iterator itr = m_RayHitObjects.begin();
itr != m_RayHitObjects.end(); ++itr)
{
if (itr->distance - fMinDistance < fRange)
{
++m_CandidateObjectCount;
}
else
{
break;
}
}
}
return m_CandidateObjectCount;
}
//-----------------------------------------------------------------------------
CBaseObject* CDeepSelection::GetCandidateObject(int index)
{
m_CurrentSelectedPos = index % m_CandidateObjectCount;
return m_RayHitObjects[m_CurrentSelectedPos].object;
}
//-----------------------------------------------------------------------------
//!
void CDeepSelection::SetMode(EDeepSelectionMode mode)
{
m_previousMode = m_Mode;
m_Mode = mode;
}