Files
o3de/Gems/EMotionFX/Code/MCore/Source/LogManager.cpp
T
Chris Burel 8884227fe6 Remove MCore::Array
This translates all usages of MCore::Array to AZStd::vector. It is
designed to be as minimal of a change as possible (no changing to
range-for loops or other C++11 stuff).

We can decide to submit this wholesale, or submit it to a separate
branch that we can then integrate individual files from once we're ready
to do a specific class's transition.

It does not completely solve the `uint32`->`size_t` transition.

One important finding from doing this: `MCore::Array` uses a `memcpy`
when it reallocates. `AZStd::vector` will use the contained type's copy
or move constructor, per element. This is a significant change in
behavior. If you have type, `SomeStruct` that defines a destructor, that
type is copyable and not movable. So if you have a
`MCore::Array<SomeStruct>`, and you call `Add(); Add(); Add()`, that
reallocates 3 times, copying the contents using `memcpy`, and never
invokes `SomeStruct`'s copy constructor or destructor. Translating that
to `AZStd::vector<SomeStruct>` and calling `push_back(); push_back();
push_back();` will still reallocate 3 times, but it sees that
`SomeStruct` is non-movable, and uses the copy constructor to make the
copies, and then the destructor on the previous values. This call to the
destructor wasn't there before, and can cause things to be deleted that
weren't before. The solution to this is to make that struct be a
move-only type. Where possible, this was done by changing that type to
use `AZStd::unique_ptr` instead of a raw pointer, to get the proper move
behavior. Where that is not possible (types that inherit from
`MCore::MemoryObject`), a hand-written move constructor was created.

In general:
GetLength() becomes size()
GetMaxLength() becomes capacity()
GetIsEmpty() becomes empty()
Reserve() becomes reserve()
ReserveExact() becomes reserve()
Resize() becomes resize()
ResizeFast() becomes resize_no_construct()
Add() becomes emplace_back()
AddExact() becomes emplace_back()
AddEmpty() becomes emplace_back()
AddEmptyExact() becomes emplace_back()
GetPtr() becomes data()
GetItem() becomes at()
Shrink() becomes shrink_to_fit()
GetFirst() becomes front()
GetLast() becomes back()
Remove() becomes erase()
RemoveFirst() becomes erase()
RemoveLast() becomes pop_back()
RemoveByValue() becomes if (const auto it = AZStd::find(...); it != end(container)) container.erase(it);
Insert() becomes emplace()
Swap() becomes swap()
Clear(true) becomes clear(); shrink_to_fit()
Clear() becomes clear(); shrink_to_fit()
Clear(false) becomes clear()
Swap() becomes swap()
Find() becomes AZStd::find
MoveElements() becomes AZStd::move
SetMemoryCategory() is removed

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-08-09 08:36:43 -07:00

386 lines
11 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// include the Core headers
#include <AzCore/PlatformIncl.h>
#include "LogManager.h"
namespace MCore
{
// static mutex
Mutex LogManager::mGlobalMutex;
//--------------------------------------------------------------------------------------------
// constructor
LogCallback::LogCallback()
{
mLogLevels = LOGLEVEL_DEFAULT;
}
// set the log levels this callback will accept and pass through
void LogCallback::SetLogLevels(ELogLevel logLevels)
{
mLogLevels = logLevels;
GetLogManager().InitLogLevels();
}
//-------------------------------------------------------------------------------------------
void AzLogCallback::Log([[maybe_unused]] const char* text, ELogLevel logLevel)
{
switch (logLevel)
{
case LogCallback::LOGLEVEL_FATAL:
case LogCallback::LOGLEVEL_ERROR:
AZ_Error("EMotionFX", false, "%s\n", text);
break;
case LogCallback::LOGLEVEL_WARNING:
AZ_Warning("EMotionFX", false, "%s\n", text);
break;
case LogCallback::LOGLEVEL_INFO:
case LogCallback::LOGLEVEL_DETAILEDINFO:
case LogCallback::LOGLEVEL_DEBUG:
default:
AZ_TracePrintf("EMotionFX", "%s\n", text);
break;
}
}
//-------------------------------------------------------------------------------------------
// constructor
LogManager::LogManager()
{
// initialize the enabled log levels
InitLogLevels();
}
// destructor
LogManager::~LogManager()
{
// get rid of the callbacks
ClearLogCallbacks();
}
// add a log file callback instance
void LogManager::AddLogCallback(LogCallback* callback)
{
MCORE_ASSERT(callback);
LockGuard lock(mMutex);
// add the callback to the stack
mLogCallbacks.emplace_back(callback);
// collect the enabled log levels
InitLogLevels();
}
// remove a specific log callback from the stack
void LogManager::RemoveLogCallback(size_t index)
{
MCORE_ASSERT(index < mLogCallbacks.size());
LockGuard lock(mMutex);
// delete it from memory
delete mLogCallbacks[index];
// remove the callback from the stack
mLogCallbacks.erase(AZStd::next(begin(mLogCallbacks), index));
// collect the enabled log levels
InitLogLevels();
}
// remove all given log callbacks by type
void LogManager::RemoveAllByType(uint32 type)
{
LockGuard lock(mMutex);
// Put all the callbacks of the type to be removed at the end of the vector
mLogCallbacks.erase(AZStd::remove_if(begin(mLogCallbacks), end(mLogCallbacks), [type](const LogCallback* callback)
{
if (callback->GetType() == type)
{
delete callback;
return true;
}
return false;
}));
// collect the enabled log levels
InitLogLevels();
}
// remove all log callbacks from the stack
void LogManager::ClearLogCallbacks()
{
LockGuard lock(mMutex);
// get rid of the callbacks
for (auto* logCallback : mLogCallbacks)
{
delete logCallback;
}
mLogCallbacks.clear();
// collect the enabled log levels
InitLogLevels();
}
// retrieve a pointer to the given log callback
LogCallback* LogManager::GetLogCallback(size_t index)
{
return mLogCallbacks[index];
}
// return number of log callbacks in the stack
size_t LogManager::GetNumLogCallbacks() const
{
return mLogCallbacks.size();
}
// collect all enabled log levels
void LogManager::InitLogLevels()
{
// reset the loglevels
int32 logLevels = LogCallback::LOGLEVEL_NONE;
// enable all log levels that are enabled by any of the callbacks
for (auto* logCallback : mLogCallbacks)
{
logLevels |= (int32)logCallback->GetLogLevels();
}
mLogLevels = (LogCallback::ELogLevel)logLevels;
}
// force set the given log levels to all callbacks
void LogManager::SetLogLevels(LogCallback::ELogLevel logLevels)
{
// iterate through all log callbacks and set it to the given log levels
for (auto* logCallback : mLogCallbacks)
{
logCallback->SetLogLevels(logLevels);
}
// force set the log manager's log levels to the given one as well
mLogLevels = logLevels;
}
// the main logging method
void LogManager::LogMessage(const char* message, LogCallback::ELogLevel logLevel)
{
LockGuard lock(mMutex);
// iterate through all callbacks
for (auto* logCallback : mLogCallbacks)
{
if (logCallback->GetLogLevels() & logLevel)
{
logCallback->Log(message, logLevel);
}
}
}
// find the index of a given callback
size_t LogManager::FindLogCallback(LogCallback* callback) const
{
// iterate through all callbacks
for (size_t i = 0; i < mLogCallbacks.size(); ++i)
{
if (mLogCallbacks[i] == callback)
{
return i;
}
}
return InvalidIndex;
}
void LogFatalError(const char* what, ...)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_FATAL)
{
// construct the final log line
char textBuf[4096];
va_list args;
va_start(args, what);
azvsnprintf(textBuf, 4096, what, args);
va_end(args);
// log the message
GetLogManager().LogMessage(textBuf, LogCallback::LOGLEVEL_FATAL);
}
}
void LogError(const char* what, ...)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_ERROR)
{
// construct the final log line
char textBuf[4096];
va_list args;
va_start(args, what);
azvsnprintf(textBuf, 4096, what, args);
va_end(args);
// log the message
GetLogManager().LogMessage(textBuf, LogCallback::LOGLEVEL_ERROR);
}
}
void LogWarning(const char* what, ...)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_WARNING)
{
// construct the final log line
char textBuf[4096];
va_list args;
va_start(args, what);
azvsnprintf(textBuf, 4096, what, args);
va_end(args);
// log the message
GetLogManager().LogMessage(textBuf, LogCallback::LOGLEVEL_WARNING);
}
}
void LogInfo(const char* what, ...)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_INFO)
{
// construct the final log line
char textBuf[4096];
va_list args;
va_start(args, what);
azvsnprintf(textBuf, 4096, what, args);
va_end(args);
// log the message
GetLogManager().LogMessage(textBuf, LogCallback::LOGLEVEL_INFO);
}
}
void LogDetailedInfo(const char* what, ...)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_DETAILEDINFO)
{
// construct the final log line
char textBuf[4096];
va_list args;
va_start(args, what);
azvsnprintf(textBuf, 4096, what, args);
va_end(args);
// log the message
GetLogManager().LogMessage(textBuf, LogCallback::LOGLEVEL_DETAILEDINFO);
}
}
void LogDebug(const char* what, ...)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_DEBUG)
{
// construct the final log line
char textBuf[4096];
va_list args;
va_start(args, what);
azvsnprintf(textBuf, 4096, what, args);
va_end(args);
// log the message
GetLogManager().LogMessage(textBuf, LogCallback::LOGLEVEL_DEBUG);
}
}
void LogDebugMsg(const char* msg)
{
LockGuard lock(LogManager::mGlobalMutex);
// skip the va list construction in case that the message won't be logged by any of the callbacks
if (GetLogManager().GetLogLevels() & LogCallback::LOGLEVEL_DEBUG)
{
// log the message
GetLogManager().LogMessage(msg, LogCallback::LOGLEVEL_DEBUG);
}
}
// print a debug line to the visual studio output, or console output, etc
void Print([[maybe_unused]] const char* message)
{
AZ_TracePrintf("EMotionFX", "%s\n", message);
}
// format an std string
AZStd::string FormatStdString(const char* fmt, ...)
{
int size = ((int)strlen(fmt)) * 2 + 128; // guess an initial size
AZStd::string result;
va_list ap;
for (;; )
{
result.resize(size);
va_start(ap, fmt);
const int n = azvsnprintf((char*)result.data(), size, fmt, ap);
va_end(ap);
if (n > -1 && n < size)
{
result.resize(n);
return result;
}
if (n > -1) // needed size returned
{
size = n + 1; // +1 for null char
}
else
{
size *= 2; // guess at a larger size (OS specific)
}
}
}
} // namespace MCore